Forum Discussion
8 years ago
I really liked this event and here's why:
It is challenging in a way that highlights the strengths of the Resistance synergies. Sure the loaded TM is a bit gimmicky. And the FO TM gains are unrealistic. But we already know that event characters and teams are tweaked. CG has said main characters, like Thrawn, in the legendary events start with reduced cooldowns. This isn't much different.
So you face a barrage at the outset and an enemy that gains TM very fast. Resistance is great at controlling a battle through TM manipulation. So if you survive the first 20 seconds you have to use the very thing the team is good at to succeed.
And what about that initial barrage? We'll, the event does suggest G11 toons. That seems to be focused on surviving until you can get a turn. If you can do that, which is possible with a little luck at G9 or G10, you can use the mechanic introduced by this event, BB-8's Illuminated Destiny, to rebuild protection and survivability.
It's been suggested that increasing tenacity on the FO team would have been a better way to make this event challenging and I disagree because without the exposes it's just a slug fest. Why even use Resistance at that point? It would be even more RNG dependant. Poe doesn't expose anyone on his first turn? Retreat.
For anyone looking for strategy ideas:
I completed tier 3 with a very mediocre, mostly G9/G10, team on the 4th or 5th try.
G9 zFinn (L)
G12 R2, 260 speed - use smoke screen ASAP to focus attacks on R2
G10 Poe
G10 Trooper
G8 BB-8
R2 is there to take a beating until Poe can go. And his stun is incredibly helpful too. Between him and Finn you can potentially stun everyone. And finally, his AoE Improvise can load the team with TM in a hurry if two or three exposes are present. Other than that it's the typical Resistance strategy.
Thanks for reading!
It is challenging in a way that highlights the strengths of the Resistance synergies. Sure the loaded TM is a bit gimmicky. And the FO TM gains are unrealistic. But we already know that event characters and teams are tweaked. CG has said main characters, like Thrawn, in the legendary events start with reduced cooldowns. This isn't much different.
So you face a barrage at the outset and an enemy that gains TM very fast. Resistance is great at controlling a battle through TM manipulation. So if you survive the first 20 seconds you have to use the very thing the team is good at to succeed.
And what about that initial barrage? We'll, the event does suggest G11 toons. That seems to be focused on surviving until you can get a turn. If you can do that, which is possible with a little luck at G9 or G10, you can use the mechanic introduced by this event, BB-8's Illuminated Destiny, to rebuild protection and survivability.
It's been suggested that increasing tenacity on the FO team would have been a better way to make this event challenging and I disagree because without the exposes it's just a slug fest. Why even use Resistance at that point? It would be even more RNG dependant. Poe doesn't expose anyone on his first turn? Retreat.
For anyone looking for strategy ideas:
I completed tier 3 with a very mediocre, mostly G9/G10, team on the 4th or 5th try.
G9 zFinn (L)
G12 R2, 260 speed - use smoke screen ASAP to focus attacks on R2
G10 Poe
G10 Trooper
G8 BB-8
R2 is there to take a beating until Poe can go. And his stun is incredibly helpful too. Between him and Finn you can potentially stun everyone. And finally, his AoE Improvise can load the team with TM in a hurry if two or three exposes are present. Other than that it's the typical Resistance strategy.
Thanks for reading!
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