6 years ago
Need LARGER TW MAPS
Hi there,
I, like many others have spent thousands of dollars on this wonderful game and plan to continue, but TW has gotten boring and dull. My name is J A X in game if you would like to see my spending record @CG_SBCrumb and @CG_RyDiggs and everyone there can look.
Anyways, I think the player base has grown weary of the same one-liner TW map and I have a worthy idea for you. Come up with larger TW maps that utilize a player’s entire roster all the way back to the chaze wiggs and Phoenix meta. Instead of having a TW where the winning guild is determined by the most banners (as almost all guilds clear the board now), make some maps that have 16 ground territories instead of 8 and 4 fleet territories instead of 2. This will lead to more dynamic battles where instead of clearing the board to win, it will be who has penetrated the opponents defenses the most, who has advanced the most into the enemy’s lines before the guild peters out. This will encourage complete guild participation, many more battles, and complete utilization of the guild’s rosters and mods all the way down to their last teams.
Please, please listen to this and implement this idea for the sake of all the TW lovers out there...and there are a lot! Thanks!
I, like many others have spent thousands of dollars on this wonderful game and plan to continue, but TW has gotten boring and dull. My name is J A X in game if you would like to see my spending record @CG_SBCrumb and @CG_RyDiggs and everyone there can look.
Anyways, I think the player base has grown weary of the same one-liner TW map and I have a worthy idea for you. Come up with larger TW maps that utilize a player’s entire roster all the way back to the chaze wiggs and Phoenix meta. Instead of having a TW where the winning guild is determined by the most banners (as almost all guilds clear the board now), make some maps that have 16 ground territories instead of 8 and 4 fleet territories instead of 2. This will lead to more dynamic battles where instead of clearing the board to win, it will be who has penetrated the opponents defenses the most, who has advanced the most into the enemy’s lines before the guild peters out. This will encourage complete guild participation, many more battles, and complete utilization of the guild’s rosters and mods all the way down to their last teams.
Please, please listen to this and implement this idea for the sake of all the TW lovers out there...and there are a lot! Thanks!