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- Just to update for those interested in how consisted these runs can be. I entered with the goal of topping my previous high score. I know I need an excellent start for that, and it took me maybe 5-6 tries to get that start. Daka ended up getting dazed with about 4-5 turns to enrage and really stalled the run, but I went ahead and kept it for 11 million damage. So it took about 7 tries to get double digits.
"Line_LeBobcat;c-1634946" wrote:
Why is this "Art & Media" is the real question that should be answered.
Because it's the art of war.
First off, thank you so much for the p3 strategy, such a life saver!!! Secondly how many times does this bug happen to everyone running the sith raid...all combat icons disappear unable to auto or retreat, stuck on a dead screen? Just wasted 40min of my life today on 2 runs that ended when I used a basic attack under Talzin lead to kill a saber after enrage (mostly to resurrect Asajj who got killed unfortunately). Trying to figure out if it's worth wasting more time if this bug happens over 50% of the time @CG_CapGaSP is this something you can fix? Figure it has to be way more of a priority than nerfing nightsisters! Sure people have said report it to EA support but I dont care about 200 crystals, I just want to post 15% damage and be done with this raid!- @ObiJuanPollo I think it might be a device memory issue, Try force close the game, restart your device, then play. I had similar issues with my old iPad , got a new one and it doesn’t happen anymore.
- @GhostTruckin Thanks! Will do! Posted a run after the refresh just didnt use the basic to kill a saber so I'll update you after the next run through...seems to be just a p3 issue
- Good luck
- ea nerf please realy ...
- What Nerf? This Nerf? @Bulldog1205
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/183018/nightsister-zombie-rework-begone-paper-hello-fat-mega#latest
Now when MT or Initiate dies zombie dies instead with MT and initiate remaining alive specifically preventing this team from even getting going. Sure it may be possible still but at a much later turn no more turn 13/14 topples with resurrect.
But it didn't stop there.... now when you get to the end of the run zombie will die 2x then wont resurrect anymore basically a "damage cap". Anyone running this team knows the HUGE damage comes at the end of the run and especially after getting off to a good start, both the end and the start were made much harder if not impossible under the new zombie kit it seems. "Line_LeBobcat;c-1653487" wrote:
What Nerf? This Nerf? @Bulldog1205
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/183018/nightsister-zombie-rework-begone-paper-hello-fat-mega#latest
Now when MT or Initiate dies zombie dies instead with MT and initiate remaining alive specifically preventing this team from even getting going. Sure it may be possible still but at a much later turn no more turn 13/14 topples with resurrect.
But it didn't stop there.... now when you get to the end of the run zombie will die 2x then wont resurrect anymore basically a "damage cap". Anyone running this team knows the HUGE damage comes at the end of the run and especially after getting off to a good start, both the end and the start were made much harder if not impossible under the new zombie kit it seems.
Its a cheese mechanic. Needed to be fixed. Hope they have more plans to further lower this team's effectiveness."Kiritoismyname;c-1653519" wrote:
"Line_LeBobcat;c-1653487" wrote:
What Nerf? This Nerf? @Bulldog1205
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/183018/nightsister-zombie-rework-begone-paper-hello-fat-mega#latest
Now when MT or Initiate dies zombie dies instead with MT and initiate remaining alive specifically preventing this team from even getting going. Sure it may be possible still but at a much later turn no more turn 13/14 topples with resurrect.
But it didn't stop there.... now when you get to the end of the run zombie will die 2x then wont resurrect anymore basically a "damage cap". Anyone running this team knows the HUGE damage comes at the end of the run and especially after getting off to a good start, both the end and the start were made much harder if not impossible under the new zombie kit it seems.
Its a cheese mechanic. Needed to be fixed. Hope they have more plans to further lower this team's effectiveness.
It has existed for 12 months, that's like saying EP gaining TM is cheese mechanic and needs to be fixed, totally arbitrary... Plus Why would you advocate for the destruction of something that players have invested in. Where do u think that leads? Don't you like this game?
Oh nevermind I see your post complaining that you don't know how to beat NS teams. https://forums.galaxy-of-heroes.starwars.ea.com/discussion/158811/need-help-beating-nightsisters#latest
Since you can't figure out how to beat a Nightsisters team then you support the nerfsto the faction, I get it now.
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