"CG_Fugitive;c-1251279" wrote:
Hey there! I’m one of the Game Balance Specialists here at Capital Games.
New gear, whether it be adding currently obtainable pieces or entirely new pieces, is an opportunity to address concerns in the meta. Wedge and Biggs have been around for a long time, and they’ve taken their turn (and then some) in the spotlight. In order to promote a changing meta that keeps the game interesting and engaging, gear choices were made to curb the “Danger Zone” duo’s impact on the upcoming G12 meta. While we can appreciate an affinity toward characters already acquired and maxed, the game would get boring if the same old characters were always viable.
Do not be dismayed, though! If these characters are working for you now on your particular shard, you still have time to get use out of them before G12 becomes more prevalent.
so you nerf people such as biggs and wedge, who on most mature shards have died out month and months ago by giving them worthless gear? How does that add up at all? They at this point are not meta, and by the time you can give them gear 12, are so far gone you wont see them in the top 50 anymore, and this isnt about just wiggs, but gearing in general, there should be never be a point you have to give a character gear and think well dam this isnt good for them at all, but i have to just to get to the next gear level. Looking at your example alone, they gain tons of intellect? what like 300 of it, like that is 100% not useful
No matter who it is every piece has some cost either weeks of grinding or 25+ dollars to give should feel worth it, and with giving some characters worthless gear just cause with a gear increase is only going to end up with less people buying your gear. i had 4 people i planned on working on going g12, but seeing how little the gain was because of the gear per cost, i have no intentions.
This is the wrong way to *nerf* people who have not been meta in a long time in a weird way to play your power creep to make sure everyone needs to buy the new best character you release. You release a pack who can make someone like r2 insta g12 who is very much meta and has been for a while on a mix of teams, behind a 60 dollar pay wall, and yet, no nerf.
Case in point, newest person being luke, which i have, does have a weak point, his health, if focused he can be brought down fast, yet you fix this by giving him a piece of gear giving his i think 19k health i have him at modded another 6k health. clearly a needed gear piece. He is currently owning the entire meta, but you give him this gear, while someone like wedge after fully g12 has what 16.9 life? this wasnt just about meta, but a meta that you can make money off of plain and simple.
In the end, I feel like i should never have to put a piece of gear on someone , with the cost you associate with it, on someone no matter who, that is literally 100% worthless just for the sake of your idea of balance, when big money makers like luke only got big gear upgrades in every slot because hes new and shiny and costly. Especially to characters who people already put time and money into only later, with new gear be made worthless to upgrade past there g11 point that people already shelled out for.