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5 years ago
"Kyno;c-2091147" wrote:"ZAP;c-2091112" wrote:"TVF;c-2091090" wrote:
Generalization, not directed at any specific poster.
I believe the claims of addiction and sunken cost as the reason people are still playing despite all the reasons they have not to as much as I believe the claims here about OCD.
Then why do gaming developers use this in game design and teach this psychology to other gaming developers if it’s nonsense?
If you’re interested, probably not, but if you are there is a lot of research on the evolution of gaming and it’s pretty interesting.
Because those techniques are used everywhere. The color of your car, the amount of time an advertisement is on the air, the feel and lines of any new product. they are all designed and based on research of people reactions and brain chemistry, and everything. That how advertisements/sales works. any pure leisure thing needs to tap into that research as much as they can, and since games are a combination of many things, they use "every trick in the bag" to make each one to get the most out of it.
mobile gaming is a huge marketplace with many many many (and one more, many) copies of each game. they are all trying to get everyone to pick them over the others. if that means using the right colors and flash, or researching the best "timing" for things, the big companies will do it. just like every other company out there trying to sell you something, they want to make sure they are maximizing their investments, so a base fund in that research allows them to put the best knowledge out in each endeavour.
You should be saying that to TVF that doesn’t believe addiction keeps players playing.
Not to mention you are conflating sales enticement with what freemium games actually do around psychology and how to maximize on those human traits. Selling a shiny new car is not even close to the same and you know it. Or maybe you don’t.
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