"evoluza;c-1632274" wrote:
Why should they add bonus stuff before mods?
Makes no sense
Not before, after. Imagine, there are two ways of combining 75% (from mods) and 100% (from unique ability).
Method 1: both apply at the same time:
final defense = base defense * (1 + 1
(from unique) + .75
(from mods)) + flat bonuses = 2.75 base defense + flat bonuses
Method 2: unique applies when "entering battle", after doing all modifications from mods and unfinished gear levels:
final defense = ((base defense * 1.75
(from mods)) + flat bonuses) * 2
(from unique) = 3.5 base defense + 2 flat bonuses
Clearly the second is massively better than the first. So how are Sion, SiT, Bossk, etc. calculated?
Anyway, my understanding of armor and defense was a bit wrong, so I updated the OP accordingly with the correct formula.