Forum Discussion
7 years ago
I don't know if this brings up a dead topic in this thread, but CG isn't monetizing mods, they're re-monetizing mods. The mod store was once crystals and credits. (we can say crystals aren't money because we know, given the prices for those mods, that's not true for 95% of players)
Then they made the mod store credits only
now they're introducing slicing that most likely has a monetary accelerator built in, but my guess it will be a much more player friendly monetization than the extreme crystal prices of the original mod store.
Overall, I think it's a pretty balanced release. They are trying to even the playing field on mods from both a primary and secondary stat perspective. They're making it easier for newer players to farm all mod types. They're providing a format that (fingers crossed) makes it FTP friendly to get your arena squad 6 dot equipped. Plus, with the saved mod sets you can easily switch those arena mods to raid toons and back again. Personally, I'm cool with all of this, but assume I'm in the minority.
Then they made the mod store credits only
now they're introducing slicing that most likely has a monetary accelerator built in, but my guess it will be a much more player friendly monetization than the extreme crystal prices of the original mod store.
Overall, I think it's a pretty balanced release. They are trying to even the playing field on mods from both a primary and secondary stat perspective. They're making it easier for newer players to farm all mod types. They're providing a format that (fingers crossed) makes it FTP friendly to get your arena squad 6 dot equipped. Plus, with the saved mod sets you can easily switch those arena mods to raid toons and back again. Personally, I'm cool with all of this, but assume I'm in the minority.
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