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Exar-Cution's avatar
7 years ago

New proposed Stormtroopers Zeta change on "Wall of Stormtroopers"

I have a suggestion about a possible Zeta Change. I'm not sure where I can post this since I really don't see posting this out in the open any good as it will just get passed by.

Currently Empire Stormtroopers Zeta on "Wall of Stormtroopers" Stormtroopper grans +40% offense for each defeated empire ally.

Why not change it to

**New Update**
"When Stomtrooper is defeated while any other Empire allies are active, he is Revived with 100% Health and Protection and starts with 25% Turn Meter. This Revive can't be prevented."

In my eyes this would be a totally viable change and really reflect the name of the unique.. mind you its ONLY for the Zeta nothing more.. so once you Zeta you would get it.
  • Reading the mechanic of the zeta... if I read it correctly has to be the worst zeta in the game!

    The system counts how many empire died with the Empire affiliation tag. That means your best Is only 160% offense.

    Further more is if you revive an empire Ally that takes 1 from the dead count so you then Loss 40% offense.

    To test this theory I took DT, Krennic, ST, Thrawn, & R2 into phase 3 HAAT and after 14 attempts reviving DT made ST actually loss damage... I know it's hard with his basic having a high variance but after 14 attempts the proof was written down in front of me.

    This guy needs a serious rework.