Forum Discussion
8 years ago
For event 1 & 2 consider adding in a super duper murderous bonus tier with a first time reward of enough shards to raise them to four stars. For event three a murderous bonus tier that brings them up to five stars, that still leaves 185 shards to collect and it does make the characters semi useful.
The reason i suggest this is the following... $100 buys you roughly ten refreshes in event four. That's one hundred sims. if it's JUST Faust and Erasmus then this one hundred dollars stands a reasonable chance of finishing them out, but as you add more characters to the probability table the odds go down pretty severely. Personally, I like the murderous bonus tiers so much I'd even be happy if you lowered the shards to 2-5 or even 2-4 as long as it's truly even odds and not like the odds of getting 100 falcon shards ;)
Still, I like this introduction system and if you don't change a thing it's still light years better than the tourney introduction, which is sad because I do like the tourneys just not the cheating and the unevenness of being able to obtain usable characters.
The reason i suggest this is the following... $100 buys you roughly ten refreshes in event four. That's one hundred sims. if it's JUST Faust and Erasmus then this one hundred dollars stands a reasonable chance of finishing them out, but as you add more characters to the probability table the odds go down pretty severely. Personally, I like the murderous bonus tiers so much I'd even be happy if you lowered the shards to 2-5 or even 2-4 as long as it's truly even odds and not like the odds of getting 100 falcon shards ;)
Still, I like this introduction system and if you don't change a thing it's still light years better than the tourney introduction, which is sad because I do like the tourneys just not the cheating and the unevenness of being able to obtain usable characters.
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