Forum Discussion
7 years ago
As someone who's been using paper zombie, I'm perfectly happy that I can gear her up and play around with the new mechanics. +100% speed permanently as long as she gets hit and lives more often than dying? If this is calculated after mods that's going to be over 450 speed with a good speed set.
I haven't played around with the P3 HSTR squad much but if I understand it right then zombie will be taking a bunch of turns with the extra speed, getting a bunch of dead NS assists which should at least somewhat make up for zombie dying less. For P4 HSTR she is getting a team heal which should mean longer attack chains which should also offset some of the reduced damage from zombie deaths.
Also, getting 2 "free" resurrections for NS allies is huge. Right now if a teammate dies and their isn't a rez you just lose that character for the rest of the fight (maybe Daka dies and there are no adds to use Talzin's special, maybe Talzin dies and Daka's heal/res is on cooldown, etc.). After this rework they would come back to life not once but twice, essentially for free.
As far as I can tell the only "nerfs" are that zombie needs to be gear 10 to get infinite revives (which can still be pretty squishy) and she doesn't take turns if she dies twice in a row, but will still revive if she keeps dying. Besides that she gets a heal and team revives, which are both buffs - except for the P3 HSTR team being harder to kill off but if you unlock the ability and leave it level 1 they only come back with 15% of zombie's health so they can die again easily.
Yes NS will do less damage in the raids, but they have been doing far above average in every raid as a faction and now they will just be closer to average. I wouldn't be surprised to still see them in the top 5 teams for HSTR once some of the players smarter than I figures out how to maximize the new kit. Outside of raids I think they will be a much more interesting faction to play with instead of just playing "how many times can I make paper zombie die before I run out of turns?"
I haven't played around with the P3 HSTR squad much but if I understand it right then zombie will be taking a bunch of turns with the extra speed, getting a bunch of dead NS assists which should at least somewhat make up for zombie dying less. For P4 HSTR she is getting a team heal which should mean longer attack chains which should also offset some of the reduced damage from zombie deaths.
Also, getting 2 "free" resurrections for NS allies is huge. Right now if a teammate dies and their isn't a rez you just lose that character for the rest of the fight (maybe Daka dies and there are no adds to use Talzin's special, maybe Talzin dies and Daka's heal/res is on cooldown, etc.). After this rework they would come back to life not once but twice, essentially for free.
As far as I can tell the only "nerfs" are that zombie needs to be gear 10 to get infinite revives (which can still be pretty squishy) and she doesn't take turns if she dies twice in a row, but will still revive if she keeps dying. Besides that she gets a heal and team revives, which are both buffs - except for the P3 HSTR team being harder to kill off but if you unlock the ability and leave it level 1 they only come back with 15% of zombie's health so they can die again easily.
Yes NS will do less damage in the raids, but they have been doing far above average in every raid as a faction and now they will just be closer to average. I wouldn't be surprised to still see them in the top 5 teams for HSTR once some of the players smarter than I figures out how to maximize the new kit. Outside of raids I think they will be a much more interesting faction to play with instead of just playing "how many times can I make paper zombie die before I run out of turns?"
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.79,908 PostsLatest Activity: 43 minutes ago
Recent Discussions
- 43 minutes ago
- 2 hours ago
- 3 hours ago
- 5 hours ago
- 5 hours ago