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- drest887 years agoRising Veteran
"DyloBin;c-1653043" wrote:
I'm a fan. And thank you the Old Daka refund along with this rework. I'm excited to continue using Zombie at a higher gear level with my Nightsisters and appreciate that you kept the theme of the faction intact with this change.
For those that are complaining, time for you to hit the drawing board and create new strategies for conquering the STR/HSTR. Changes happen, and you're allowed to not like them. But this just forces you to shoot for higher levels of play than you currently had. Which is sort of the point of a game like this.
So it doesn’t affect you so screw everyone else? That’s selfish as hell. Nerfs are not good for the community. - @CG_TopHat this taking 2 deaths for this team business with Zombie’s new ability does more harm than good.
Under an MT lead in HAAT or Sith P3, the tactic is to keep 2 sisters, ideally MT and either Spirit or Initiate, permanently dead.
They attack alternately from the grave and this helps power up Asajj too.
With Zombie taking the first 2 deaths on their behalf, it’ll be extremely difficult in the Sith raid to cue up this team. Not impossible, but frustratingly hard with all the Traya mechanics to work with.
So much for making life simpler! And due to all the extra turns taken to line it up, P3 damage will be a lot lower, so it’s a big nerf.
What’s sad here is that this tactic didn’t rely on a paper Zombie - in fact - a G10 Zombie was a good call because she could take some hits from the sabers and not die, enabling her to take the isolate attack off Traya.
Really bad call this one.
Under Asajj in P4, it’s kind of useless. It’s a good thing when Talia and MT die, this helps power up Asajj and Daka (we don’t just rely on zombie deaths for this!) so it really doesn’t change anything at all. Just the first and second time they’re supposed to die, they won’t, but then subsequently they just will. Pointless.
The special ability heal is okay, but only 20% means we’ll have to keep stacks of bonds very low, making it harder to build up damage via stacks of pain/suffering. Maybe if the cool down were reduced to 2 turns we’d feel the benefit, with the speed boosts.
The fact that the 2 freebie deaths won’t take an annihilate really kills off any hope of it being a P4 life saver.
I would give up the ability for zombie to take the first 2 ally deaths in a heart beat if you could find some other method to keep DN focused on her in P4. All too often he does weird things which no matter how well lined up, causes him to annihilate someone other than zombie, no matter how well teed up you thought it was. This is a huge source of frustration and sadly not addressed by this change.
Please rethink this part of the zombie rework. It’s really harmful to the team. It’s GOOD when Nightsisters die, unless by annihilate. I’m sure you can come up with something better x "Bulldog1205;c-1653066" wrote:
I think everyone is jumping the gun here. Am I the only one thinking about how this can improve the score?
Yeah, it’s a bit over my head, but that extra speed should give a big boost to p3 MT lead team I think. Not really sure till we can play with it in game tho.- #notmyzombie
- @CG_TopHat
"The first 2 times another Nightsister ally is defeated by an enemy attack, they are revived, recover 15% of Nightsister Zombie's Max Health and Nightsister Zombie is defeated." Is this 2 times per individual Nightsister or 2 times total (for all other allies combined)?
Thanks! "IceHawk117;c-1653088" wrote:
@CG_TopHat
"The first 2 times another Nightsister ally is defeated by an enemy attack, they are revived, recover 15% of Nightsister Zombie's Max Health and Nightsister Zombie is defeated." Is this 2 times per individual Nightsister or 2 times for any other ally (total)?
Thanks!
Two times total.- Da_Bauers7 years agoSeasoned AceAll she has to do is be really fast. Take a turn and the speed hit goes away. It's not a full neuter. Like, maybe 1 of 2 was left in there.
"CG_TopHat;c-1653046" wrote:
"Saint_Zach;c-1653042" wrote:
>The first 2 times another Nightsister ally is defeated by an enemy attack, they are revived
So is this read as
"When a Nightsister ally is defeated by an enemy attack, they are revived... This can only occur twice per battle."
or
"When a Nightsister ally is defeated by an enemy attack, they are revived... this revival can only occur twice per nightsister per battle."
The former.
Can you make it the latter for a zeta? Seriously, please?- drest887 years agoRising Veteran
"CG_TopHat;c-1653046" wrote:
"Saint_Zach;c-1653042" wrote:
>The first 2 times another Nightsister ally is defeated by an enemy attack, they are revived
So is this read as
"When a Nightsister ally is defeated by an enemy attack, they are revived... This can only occur twice per battle."
or
"When a Nightsister ally is defeated by an enemy attack, they are revived... this revival can only occur twice per nightsister per battle."
The former.
So basically you totally destroyed the faction. Giving two extra revives does not equal all the extra offense asaj received by having a paper zombie. "SithGodSaint;c-1652994" wrote:
Man. This is really, really frustrating. I’ve been working on my NS for months to run in P3 of Sith Raid. I just put the three needed zetas on my characters yesterday and now I probably will not be able to run the P3 team. I’ve never complained on forums, but I am pretty upset.
That does suck but this rework has been coming for a long time now. And it's not like NS faction will suck they just won't be able to solo DN in P4 anymore.
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