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- Is now the Next rework incomming for the Night sisters or will be stay ?
https://youtu.be/lb8Ui9AvQ1U - My new gear 10 reworked zombie with all skills maxed just got fractured and this allowed the enemy team to kill old daka and she did not revive from the new skill.
"shb;c-1659035" wrote:
"Ultra;c-1658645" wrote:
"Tanuki;c-1657647" wrote:
They got rid of paper zombie nd made her into a paper weight zombie where she is just standing there doing nothing while everyone else dies
can we get a cliff notes version of the explanation?
I've been calling her "Brick" zombie myself.
Because after -100% speed she's bricked.
I'd honestly prefer it if she just stayed dead so she could assist under zTalzin lead she'd be more useful at that point.
it might be different if she could take a turn with Turn Meter Gain but at 0spd she might as well be fractured for life. She can get to 100% under asajj lead but will never take a turn... she's a brick and i'm falling.
Shes not though. If you upgrade her new unique she will revive again in place of another nightsister and shed the negative speed."laptop6177;c-1659817" wrote:
My new gear 10 reworked zombie with all skills maxed just got fractured and this allowed the enemy team to kill old daka and she did not revive from the new skill.
If one of your NS team is killed by dot or burning etc. this revive skill does not trigger!
Only a direct hit from an enemy will revive your toon and cleanse Zombie from fracture or other debuffs.- So everyone is saying that the NS are horrible now but Zombies ability at X to revive a NS twice thing is crap in PVP. I've gone up against a NS team with my Imperial Troopers and lost after the rework, which was never the case. Before the "fix" my Imperial Troops could face a team 5 to 10k GP stronger. Now instead of mowing them down I always seem to lose, because instead of taking out Daka once, I have to do it three times.....
"Dramgon;c-1660088" wrote:
So everyone is saying that the NS are horrible now but Zombies ability at X to revive a NS twice thing is **** in PVP. I've gone up against a NS team with my Imperial Troopers and lost after the rework, which was never the case. Before the "fix" my Imperial Troops could face a team 5 to 10k GP stronger. Now instead of mowing them down I always seem to lose, because instead of taking out Daka once, I have to do it three times.....
Get better troopers? I took out a full g12 NS squad. No problem, Zveers zstarck snow magma storm- Captain_Apollo427 years agoNew SpectatorThis is why, except for jtr, I haven't bothered seriously investing in building hsith teams. Since release teams keep getting butchered by the nerf hammer. It's clearly a better use of my resources to build tw/tb teams which are consistently good and cobble together sith raid teams from that.
I'd bet good money that by the time my guild is hsith ready the devs will have nerfed every single team theory crafters came up with for the raid anyway. - New zombie is working too well in PvP. Old counters now struggle or even lose to NS. They shouldn’t have turned a blind eye to PVP changes just to fix their own mechanic that they knew was broke when it released. Revert the change and limit toons to G10 in the HSTR.
- Da_Bauers7 years agoSeasoned Ace@Kailen
It's WAI though! Endless loops/stalemates caused by the developers are ok, remember? - Glad I came in here because I have the same problem as someone else. My zombie takes a ton of damage from bonds of weakness and gets one-shot killed, now I can't shake the unique debuff. Doesn't matter that she took two turns, still can't shake off the debuff. What a load of crap this is. Another crap move, stealth Nerf of the tags we can use... Only five CG tags and at least two of them are inactive? What's the deal?
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