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I am not sure you understand what RNG is. The fact the same battle has multiple outcomes suggests it’s working. Unfortunately not every outcome is how we would like the battle to go. Usual criticism is a kit has too much RNG to be reliable. That’s a kit design not a bug.
Auto not being as efficient as manual battles when we know the kits is also usual. There is often a program bias and some battles are not good auto potential or you need to achieve a specific win condition then it’s safe to finish on auto.
Speed of enemy in conquest is game mode design… not a bug. It’s always been present and as frustrating as it can be that’s the developers strategy for increasing the modes level of difficulty. Often I would love my toons to be as effective as they are in conquest, TB on galactic challenges with the modifiers they get.
Bugs are stuff like disappearing buttons, raids prematurely ending, purchases disappearing… things that should not happen. Not stuff we dislike happening but are working as intended.
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