"Crackling_Doom;c-1999579" wrote: On google play store, they went from #2 top grossing to #9. I suspect the trend will continue.
Would you mind presenting the "trend" you are referring too, because the game goes up and down as all others do. Siting a high and a low, does not make a trend.
December 2018 to august 2019 is a trend and last 2 months reverses that trend. It's not a simple up-down noise.
Your argument for it not being up and down is that it went down and up?
No. There's a more widespread trend this year then monthly up-downs, that's what a trend means, no? How this will flesh out is yet to seen.
"Crackling_Doom;c-1999579" wrote: On google play store, they went from #2 top grossing to #9. I suspect the trend will continue.
Would you mind presenting the "trend" you are referring too, because the game goes up and down as all others do. Siting a high and a low, does not make a trend.
December 2018 to august 2019 is a trend and last 2 months reverses that trend. It's not a simple up-down noise.
Your argument for it not being up and down is that it went down and up?
No. There's a more widespread trend this year then monthly up-downs, that's what a trend means, no? How this will flesh out is yet to seen.
Ok, but on almost any graph you can pick an arbitrary time frame that shows whatever you want. But you really didn't even do that well since (as you even pointed out) it already recovered in the last 2 months (i believe that's called trending up).
I did mention it in the first message you quoted. It's not like we are talking about a natural phenomena with infinite complexity. We all know the underlying events in any given period and things correlate pretty well with those.
"Crackling_Doom;c-1999579" wrote: On google play store, they went from #2 top grossing to #9. I suspect the trend will continue.
Would you mind presenting the "trend" you are referring too, because the game goes up and down as all others do. Siting a high and a low, does not make a trend.
December 2018 to august 2019 is a trend and last 2 months reverses that trend. It's not a simple up-down noise.
Your argument for it not being up and down is that it went down and up?
No. There's a more widespread trend this year then monthly up-downs, that's what a trend means, no? How this will flesh out is yet to seen.
Ok, but on almost any graph you can pick an arbitrary time frame that shows whatever you want. But you really didn't even do that well since (as you even pointed out) it already recovered in the last 2 months (i believe that's called trending up).
I did mention it in the first message you quoted. It's not like we are talking about a natural phenomena with infinite complexity. We all know the underlying events in any given period and things correlate pretty well with those.
So the uptick in the last 2 months don't count because we know why it happened?
I have no idea what your point is. You posted a graph with ups and downs and a nearly flat overall trend, and you're trying to convince us it's not?
I have no idea what your point is either. What did I say to convince anyone of anything? See the first post in the topic. If there's a narrative I'm pushing it's that the game is not dying despite the recent common belief that many blindly propagates.
Ok. I can agree with that. Just wasn't understanding the "trend", but it's all good.
"Crackling_Doom;c-1999579" wrote: On google play store, they went from #2 top grossing to #9. I suspect the trend will continue.
Would you mind presenting the "trend" you are referring too, because the game goes up and down as all others do. Siting a high and a low, does not make a trend.
December 2018 to august 2019 is a trend and last 2 months reverses that trend. It's not a simple up-down noise.
Your argument for it not being up and down is that it went down and up?
No. There's a more widespread trend this year then monthly up-downs, that's what a trend means, no? How this will flesh out is yet to seen.
Ok, but on almost any graph you can pick an arbitrary time frame that shows whatever you want. But you really didn't even do that well since (as you even pointed out) it already recovered in the last 2 months (i believe that's called trending up).
I did mention it in the first message you quoted. It's not like we are talking about a natural phenomena with infinite complexity. We all know the underlying events in any given period and things correlate pretty well with those.
So the uptick in the last 2 months don't count because we know why it happened?
I have no idea what your point is. You posted a graph with ups and downs and a nearly flat overall trend, and you're trying to convince us it's not?
I have no idea what your point is either. What did I say to convince anyone of anything? See the first post in the topic. If there's a narrative I'm pushing it's that the game is not dying despite the recent common belief that many blindly propagates.
Ok. I can agree with that. Just wasn't understanding the "trend", but it's all good.
Merely contracting the same data to quarters makes the trend more noticable.
REVANue was higher than RELICnue,
Considering they had their second biggest day ever and still income is down proves that spending is falling off.
Imo... With the new standard being $1,000 or more for a character a large majority of the people who spend 20 or 50 bucks here and there have given up, quit or gone f2p, on trying to compete because the value these players get for their investment is so small...
f2p outside the top 100 are still farming away at getting their first r7 character while others have multiple teams at r7, this gap is several thousand dollars and without spending there is not a way to bridge the gap. In the past (imo) the thing that made this game fun for everyone was p2w had a small advantage but f2p could keep up after 2 or 3 months they got the new meta on second unlock then it changed, now some people have rosters that are thousands of dollars and years ahead of f2p and that makes the game less enjoyable and discourages the 20 and 50 buck investments.
"Crackling_Doom;c-1999579" wrote: On google play store, they went from #2 top grossing to #9. I suspect the trend will continue.
Would you mind presenting the "trend" you are referring too, because the game goes up and down as all others do. Siting a high and a low, does not make a trend.
December 2018 to august 2019 is a trend and last 2 months reverses that trend. It's not a simple up-down noise.
Your argument for it not being up and down is that it went down and up?
No. There's a more widespread trend this year then monthly up-downs, that's what a trend means, no? How this will flesh out is yet to seen.
Ok, but on almost any graph you can pick an arbitrary time frame that shows whatever you want. But you really didn't even do that well since (as you even pointed out) it already recovered in the last 2 months (i believe that's called trending up).
I did mention it in the first message you quoted. It's not like we are talking about a natural phenomena with infinite complexity. We all know the underlying events in any given period and things correlate pretty well with those.
So the uptick in the last 2 months don't count because we know why it happened?
I have no idea what your point is. You posted a graph with ups and downs and a nearly flat overall trend, and you're trying to convince us it's not?
I have no idea what your point is either. What did I say to convince anyone of anything? See the first post in the topic. If there's a narrative I'm pushing it's that the game is not dying despite the recent common belief that many blindly propagates.
Ok. I can agree with that. Just wasn't understanding the "trend", but it's all good.
Merely contracting the same data to quarters makes the trend more noticable.
REVANue was higher than RELICnue,
Considering they had their second biggest day ever and still income is down proves that spending is falling off.
Imo... With the new standard being $1,000 or more for a character a large majority of the people who spend 20 or 50 bucks here and there have given up, quit or gone f2p, on trying to compete because the value these players get for their investment is so small...
f2p outside the top 100 are still farming away at getting their first r7 character while others have multiple teams at r7, this gap is several thousand dollars and without spending there is not a way to bridge the gap. In the past (imo) the thing that made this game fun for everyone was p2w had a small advantage but f2p could keep up after 2 or 3 months they got the new meta on second unlock then it changed, now some people have rosters that are thousands of dollars and years ahead of f2p and that makes the game less enjoyable and discourages the 20 and 50 buck investments.
Where does this number come from? i have personally never found a pack in the store for a new character for $1000, but I may have missed it. Heck even MobileGamer, who was very under-prepared for GAS, only spent $700 on him.
"Crackling_Doom;c-1999579" wrote: On google play store, they went from #2 top grossing to #9. I suspect the trend will continue.
Would you mind presenting the "trend" you are referring too, because the game goes up and down as all others do. Siting a high and a low, does not make a trend.
December 2018 to august 2019 is a trend and last 2 months reverses that trend. It's not a simple up-down noise.
Your argument for it not being up and down is that it went down and up?
No. There's a more widespread trend this year then monthly up-downs, that's what a trend means, no? How this will flesh out is yet to seen.
Ok, but on almost any graph you can pick an arbitrary time frame that shows whatever you want. But you really didn't even do that well since (as you even pointed out) it already recovered in the last 2 months (i believe that's called trending up).
I did mention it in the first message you quoted. It's not like we are talking about a natural phenomena with infinite complexity. We all know the underlying events in any given period and things correlate pretty well with those.
So the uptick in the last 2 months don't count because we know why it happened?
I have no idea what your point is. You posted a graph with ups and downs and a nearly flat overall trend, and you're trying to convince us it's not?
I have no idea what your point is either. What did I say to convince anyone of anything? See the first post in the topic. If there's a narrative I'm pushing it's that the game is not dying despite the recent common belief that many blindly propagates.
Ok. I can agree with that. Just wasn't understanding the "trend", but it's all good.
Merely contracting the same data to quarters makes the trend more noticable.
REVANue was higher than RELICnue,
Considering they had their second biggest day ever and still income is down proves that spending is falling off.
Imo... With the new standard being $1,000 or more for a character a large majority of the people who spend 20 or 50 bucks here and there have given up, quit or gone f2p, on trying to compete because the value these players get for their investment is so small...
f2p outside the top 100 are still farming away at getting their first r7 character while others have multiple teams at r7, this gap is several thousand dollars and without spending there is not a way to bridge the gap. In the past (imo) the thing that made this game fun for everyone was p2w had a small advantage but f2p could keep up after 2 or 3 months they got the new meta on second unlock then it changed, now some people have rosters that are thousands of dollars and years ahead of f2p and that makes the game less enjoyable and discourages the 20 and 50 buck investments.
The decline on revenue starts with the release of revan and bumps back with relics. No idea how you concluded on the reverse. Not saying this is sustainable or making any future predictions. It's just how the timeline is.