Old Wolffe with omicron description (fan idea)
Here's my take on an Old Wolf unit that would be in my opinion a great addition to the holotable and next I will be doing a Veteran Gregor Kit
145 shards needed to unlock
Tags: Light Side, Clone Trooper, Rebel, Veteran Clone, Tank
Basic - Covering Fire
Deal Physical Damage to target enemy and inflict Offense Down for 2 turns.
If Captain Rex (Veteran) or Commander Gregor (Veteran) is an ally, call the weakest Veteran Clone ally to assist.
Special - Defensive Formation (Cooldown: 3)
Wolffe gains Taunt, Defense Up, Tenacity Up, and Protection Up (40%) for 2 turns.
All Veteran Clone allies recover 20% Health and Protection.
If Captain Rex (Veteran) is the Leader, Wolffe also gains Damage Immunity for 1 turn.
Special - Stay Behind Me (Cooldown: 4)
Dispel all debuffs from another target Veteran Clone ally and grant them Foresight and Critical Hit Immunity for 2 turns.
Wolffe gains Taunt for 2 turns and 50% Turn Meter.
If Commander Gregor (Veteran) is the target, he immediately assists.
Unique - Survivor of the Clone Wars
Wolffe has +40% Max Health, +50% Defense, and +30% Max Protection.
Whenever another Veteran Clone ally falls below 50% Health, Wolffe Taunts for 2 turns and recovers 15% Protection.
Whenever Wolffe is damaged while Taunting, all Veteran Clone allies gain 5% Turn Meter.
Unique - Brothers Until the End
At the start of battle, if all allies are Veteran Clones:
- Veteran Clone allies gain +30 Speed, +25% Max Health, and +20% Tenacity.
The first time Captain Rex (Veteran) or Commander Gregor (Veteran) would be defeated, prevent that defeat. They recover 50% Health and Protection, Wolffe gains Taunt for 2 turns, and this effect cannot trigger again.
Whenever a Veteran Clone ally uses a Special ability, Wolffe recovers 10% Protection.
If Captain Rex (Veteran) is defeated, Wolffe gains Retribution and Defense Up until the end of battle, which cannot be dispelled.
Omicron - Brothers Until the End (3v3)
While in Grand Arena: 3v3 and if all allies are Veteran Clones:
At the start of battle, Veteran Clone allies gain Damage Immunity for 1 turn, 100% Defense, and are immune to Turn Meter reduction. Whenever a Veteran Clone ally uses a Special ability, all Veteran Clone allies recover 20% Health and Protection and gain 10% Turn Meter. The first time Captain Rex (Veteran) or Commander Gregor (Veteran) would be defeated, prevent that defeat, they recover 100% Health and Protection, dispel all debuffs on them, and Wolffe gains Taunt for 2 turns. Whenever Wolffe is defeated, Captain Rex (Veteran) immediately takes a bonus turn and Commander Gregor gains Offense Up, Critical Damage Up, and 100% Turn Meter. Whenever an enemy defeats a Veteran Clone, all remaining Veteran Clone allies gain 50% Offense (stacking) until the end of battle. If all allies remain active at the start of an enemy's turn, Veteran Clone allies cannot be critically hit.