5 years ago
Open letter to improve SWGOH
I’ve recently been so frustrated with this game that I’ve started to switch to competitors.
Other games have highlighted my frustrations with this game and, for what it’s worth, I wanted to add some constructive criticism to improve SWGOH.
I love Star Wars and want this game to succeed, but if things don’t improve I can’t see myself staying with this game much longer.
Anyway, the list:
1. Stop punishing people for farming wide
The PvP game modes all severely punish you for farming anything that is non meta. This means games become repetitive with the same match-ups again and again and again. Which brings me to my second point;
2. Give us a way of actually using our whole roster
Currently a large part of my roster is useless because it’s either too low geared/starred or just isn’t meta (yes, jawas that means you). Other games have modes where your roster will always have some use if you want it to (e.g. blitz in marvel strike force). It’s not perfect but at least it means you can enjoy any character any time.
3. Graphics & Gameplay
Obviously this is a technically difficult one and expensive to fix but this game has not aged well.
Characters feel wooden, don’t really interact and don’t look all that great.
If you take MSF as a comparison, characters team-up for combos and have their own finishing animations on kill. The camera angles are also far more cinematic making for a more interesting experience.
Imagine Vader having a force choke kill animation!
I’m aware MSF is a newer game and the comparison is perhaps unfair, but the difference is night and day.
4. Communication with player base
Many other games communicate with their players far more often and more positively than swgoh. The road ahead posts are often late and when they do arrive are scant in detail.
A week in on another game and I have 3 in game messages about new content and things to come. In 3 months I barely recall anything from SWGOH
5. Release cadence and power levels
Similar to communication issues, but lately I feel like the release cadence is absolutely all over the place in SWGOH.
Vader is more powerful than a Galatic Legend now... but isn’t a GL, so might get a nerf... or not. Also Jedi Luke is iconic, but not a galactic legend, but has similar farming requirements to a galactic legend, but isn’t quite as powerful the list goes on.
Please can we just get some consistency, and communication on what is going on and what is intended?
Test new releases against meta line-ups before release to avoid the release and nerf cycle.
6. Farming now takes too long
The threshold for a useful character has now increased post the intro of relics. To have a Use a team now needs to be 7* and a least g12-r4
The threshold has massively increased but the gear choke points of carbantis and stun guns really has not eased in a significant want since launch.
This means it now takes far longer to take a team from nothing to useable. I’m really not excited about a release if I have to wait a year to use it.
7. There’s nothing to do
Most of this game has become a routine of, login > sim or hit auto > repeat. Hopefully this new mode will help with this but we will see.
Just my suggestions and honestly meant to be constructive.
Other games have highlighted my frustrations with this game and, for what it’s worth, I wanted to add some constructive criticism to improve SWGOH.
I love Star Wars and want this game to succeed, but if things don’t improve I can’t see myself staying with this game much longer.
Anyway, the list:
1. Stop punishing people for farming wide
The PvP game modes all severely punish you for farming anything that is non meta. This means games become repetitive with the same match-ups again and again and again. Which brings me to my second point;
2. Give us a way of actually using our whole roster
Currently a large part of my roster is useless because it’s either too low geared/starred or just isn’t meta (yes, jawas that means you). Other games have modes where your roster will always have some use if you want it to (e.g. blitz in marvel strike force). It’s not perfect but at least it means you can enjoy any character any time.
3. Graphics & Gameplay
Obviously this is a technically difficult one and expensive to fix but this game has not aged well.
Characters feel wooden, don’t really interact and don’t look all that great.
If you take MSF as a comparison, characters team-up for combos and have their own finishing animations on kill. The camera angles are also far more cinematic making for a more interesting experience.
Imagine Vader having a force choke kill animation!
I’m aware MSF is a newer game and the comparison is perhaps unfair, but the difference is night and day.
4. Communication with player base
Many other games communicate with their players far more often and more positively than swgoh. The road ahead posts are often late and when they do arrive are scant in detail.
A week in on another game and I have 3 in game messages about new content and things to come. In 3 months I barely recall anything from SWGOH
5. Release cadence and power levels
Similar to communication issues, but lately I feel like the release cadence is absolutely all over the place in SWGOH.
Vader is more powerful than a Galatic Legend now... but isn’t a GL, so might get a nerf... or not. Also Jedi Luke is iconic, but not a galactic legend, but has similar farming requirements to a galactic legend, but isn’t quite as powerful the list goes on.
Please can we just get some consistency, and communication on what is going on and what is intended?
Test new releases against meta line-ups before release to avoid the release and nerf cycle.
6. Farming now takes too long
The threshold for a useful character has now increased post the intro of relics. To have a Use a team now needs to be 7* and a least g12-r4
The threshold has massively increased but the gear choke points of carbantis and stun guns really has not eased in a significant want since launch.
This means it now takes far longer to take a team from nothing to useable. I’m really not excited about a release if I have to wait a year to use it.
7. There’s nothing to do
Most of this game has become a routine of, login > sim or hit auto > repeat. Hopefully this new mode will help with this but we will see.
Just my suggestions and honestly meant to be constructive.