Forum Discussion
4 years ago
@AhnaldisGOAT
That's a very good question.
Green. Unique buff. It's more or less similar to a immature(not-fuly maxed out) o versionf Legendary Battle Meditation, or Kuiil's mechanic's savvy(but there is difference, I will elaborate).
I don't understand cooldown increase will be a threat to this team. Leia is called to assist in lots of circumstances, especially when placing under this team, and kits in other characters will help her spread the Hope faster. She can also spreaed Hope during her turn or during enemies turn (aka she counterattacks, not attack out of turn) We decided that for balacing purposes: if Hope lasts for than 1 turn, ROLO's team will basically OP: ROLO's 1st special will always apply non-dispellable ability blocks, and her team will gain more turn meter than you could imagine.
But that's our theory crafting, which might be inaccurate. The only team ROLO will hard coutner is SE teams, because her presence will always bring Hope even shock, buff immunity, fracture, or isolate exists. This makes sense story-wise (if you don't please rewatch the movies), and more viable than other similar unique. For example, both Hope and Kuiil's Mechanic's Savvy can be dispelled, but Mechanic's Savvy is worse: it subjects to the impact done by shock, buff immunity, or any debuff that prevent buffs. That's something I need to clarify. I really hope that we have a place for testing, or CG adapt our ideas, program them, and test them.
Remember, the unique buff Hope can generate from many ways, not just in ROLO's special, but in her Basic and Han's special too. Based on that, we determined that Hope should be 1 turn rather than 2 turns or more. So even someone like Traya or Nihilus increases these Rebels' cooldowns, their kits, working together, allow them to overcome this cooldown increase easily (well, until ROLO's instantly defeated)
Please look at these kits carefully if you wish and if you still think so, may you explain your reasoning that "why cooldown increase matters"?
I hope this helps.
That's a very good question.
Green. Unique buff. It's more or less similar to a immature(not-fuly maxed out) o versionf Legendary Battle Meditation, or Kuiil's mechanic's savvy(but there is difference, I will elaborate).
I don't understand cooldown increase will be a threat to this team. Leia is called to assist in lots of circumstances, especially when placing under this team, and kits in other characters will help her spread the Hope faster. She can also spreaed Hope during her turn or during enemies turn (aka she counterattacks, not attack out of turn) We decided that for balacing purposes: if Hope lasts for than 1 turn, ROLO's team will basically OP: ROLO's 1st special will always apply non-dispellable ability blocks, and her team will gain more turn meter than you could imagine.
But that's our theory crafting, which might be inaccurate. The only team ROLO will hard coutner is SE teams, because her presence will always bring Hope even shock, buff immunity, fracture, or isolate exists. This makes sense story-wise (if you don't please rewatch the movies), and more viable than other similar unique. For example, both Hope and Kuiil's Mechanic's Savvy can be dispelled, but Mechanic's Savvy is worse: it subjects to the impact done by shock, buff immunity, or any debuff that prevent buffs. That's something I need to clarify. I really hope that we have a place for testing, or CG adapt our ideas, program them, and test them.
Remember, the unique buff Hope can generate from many ways, not just in ROLO's special, but in her Basic and Han's special too. Based on that, we determined that Hope should be 1 turn rather than 2 turns or more. So even someone like Traya or Nihilus increases these Rebels' cooldowns, their kits, working together, allow them to overcome this cooldown increase easily (well, until ROLO's instantly defeated)
Please look at these kits carefully if you wish and if you still think so, may you explain your reasoning that "why cooldown increase matters"?
I hope this helps.
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