Forum Discussion
7 years ago
That... is a terrible team.
Jedi are, unfortunately, one of the weakest themes in the game. Mace is generally regarded as one of the worst toons in the game, which while hyperbole is not far off. Jedi Consular is pretty useless on any serious team. Ahsoka is only moderately functional with Anakin synergy, and even then, not much. Anakin himself, while one of the few Jedi who can hit worth a damn, is also pretty mediocre.
A Jedi rework is necessary at some point. We haven't gotten word on when or if it will happen. And most of the genuinely good Jedi don't really work well together.
In a game where the characters are meaningfully distinct in an interesting way that shifts as content is added is, there will always be teams that work better or worse and characters that don't really have a place at any given time.
Now. If you really want to run a Jedi team, I suggest you start with Qui Gon Jin. Once he has his zeta, he has one of the few leadership abilities that can bring the team together, granting a solid speed boost to everyone on the team, an offense boost based on speed (which you always want to mod high), and foresight to all Jedi at the start of the encounter and every time a Jedi dies. So, in one fell swoop, it grants your team a substantial boost to speed, striking power, and survivability. Also, Qui Gon himself is a generally solid unit, and one of the few Jedi who can hit well. His basic has double-edged turn meter manipulation, and using his Harmonious Assault to call Ezra to assist at +75% damage turns him into a sledgehammer. Also, he gives you a buff cleanse that grants your entire team offense up.
You need a real tank. Mace, despite being tagged a tank, is not a real tank. In fact, the Jedi have a bunch of tanks who aren't really tanks. Practically, you have three options. First? General Kenobi. He is the best Jedi tank. He's also probably way out of reach, as the tank raid character. Second? Kanan Jarrus. He works. His offense down inflicting counter attack and heal-on-debuff and minor cleanse are nice. If you have him set up, you can slot him in now. Third? Obi Wan. He's the one I recommend. He hits like a wet noodle, but he's tough, his mind trick renders entire enemy teams impotent and gives all your Jedi turn meter if resisted, if he goes down first your entire team turns into a bunch of superheroes, and if you Devoted Protector zeta, when his taunt gets dispelled, as is the fate of tanks, it comes back for a round, making him much harder to bypass.
Ezra stays. He's the hardest-hitting Jedi. Calling Qui Gon to assist wrecks things, and since Qui Gon is a Support rather than an attacker it grants them both turn meter, which is his best assist effect. In a pinch, he can give Ben 40% protection back by calling him to assist instead. His Flourish is a second buff removal option, but you'd rather use it against non-buffed targets for that big turn meter gain and high damage.
Grandmaster Yoda. Generally regarded as the worst legendary, GM Yoda is also the fastest. Qui Gon's zeta turns speed into offense. That makes Yoda hit surprisingly hard. His Battle Meditation protects your party from dangerous Sith debuffs. His buff manipulation does crazy shenanigans.
Last slot? You want a good healer. Either Barriss or Hermit Yoda. But until you can get them, Anakin for more offense is usable.
Barriss is easier to get, and her zeta is a very potent sustain.
Hermit Yoda is a pain in the butt to get, but can turn your tank into a nigh immortal and Ezra into a devastating monster of a hitter. Qui Gon calling an Ezra with Master's Training and Offense Up on him with that +75% damage Harmonious Assault can cut through damn near anything.
The result, while not the best team, is a reasonably accessible Jedi team that can at least give a fair run against the Sith heavy meta. But you really need that zeta on Qui Gon's leadership ability to bring it together.
Jedi are, unfortunately, one of the weakest themes in the game. Mace is generally regarded as one of the worst toons in the game, which while hyperbole is not far off. Jedi Consular is pretty useless on any serious team. Ahsoka is only moderately functional with Anakin synergy, and even then, not much. Anakin himself, while one of the few Jedi who can hit worth a damn, is also pretty mediocre.
A Jedi rework is necessary at some point. We haven't gotten word on when or if it will happen. And most of the genuinely good Jedi don't really work well together.
In a game where the characters are meaningfully distinct in an interesting way that shifts as content is added is, there will always be teams that work better or worse and characters that don't really have a place at any given time.
Now. If you really want to run a Jedi team, I suggest you start with Qui Gon Jin. Once he has his zeta, he has one of the few leadership abilities that can bring the team together, granting a solid speed boost to everyone on the team, an offense boost based on speed (which you always want to mod high), and foresight to all Jedi at the start of the encounter and every time a Jedi dies. So, in one fell swoop, it grants your team a substantial boost to speed, striking power, and survivability. Also, Qui Gon himself is a generally solid unit, and one of the few Jedi who can hit well. His basic has double-edged turn meter manipulation, and using his Harmonious Assault to call Ezra to assist at +75% damage turns him into a sledgehammer. Also, he gives you a buff cleanse that grants your entire team offense up.
You need a real tank. Mace, despite being tagged a tank, is not a real tank. In fact, the Jedi have a bunch of tanks who aren't really tanks. Practically, you have three options. First? General Kenobi. He is the best Jedi tank. He's also probably way out of reach, as the tank raid character. Second? Kanan Jarrus. He works. His offense down inflicting counter attack and heal-on-debuff and minor cleanse are nice. If you have him set up, you can slot him in now. Third? Obi Wan. He's the one I recommend. He hits like a wet noodle, but he's tough, his mind trick renders entire enemy teams impotent and gives all your Jedi turn meter if resisted, if he goes down first your entire team turns into a bunch of superheroes, and if you Devoted Protector zeta, when his taunt gets dispelled, as is the fate of tanks, it comes back for a round, making him much harder to bypass.
Ezra stays. He's the hardest-hitting Jedi. Calling Qui Gon to assist wrecks things, and since Qui Gon is a Support rather than an attacker it grants them both turn meter, which is his best assist effect. In a pinch, he can give Ben 40% protection back by calling him to assist instead. His Flourish is a second buff removal option, but you'd rather use it against non-buffed targets for that big turn meter gain and high damage.
Grandmaster Yoda. Generally regarded as the worst legendary, GM Yoda is also the fastest. Qui Gon's zeta turns speed into offense. That makes Yoda hit surprisingly hard. His Battle Meditation protects your party from dangerous Sith debuffs. His buff manipulation does crazy shenanigans.
Last slot? You want a good healer. Either Barriss or Hermit Yoda. But until you can get them, Anakin for more offense is usable.
Barriss is easier to get, and her zeta is a very potent sustain.
Hermit Yoda is a pain in the butt to get, but can turn your tank into a nigh immortal and Ezra into a devastating monster of a hitter. Qui Gon calling an Ezra with Master's Training and Offense Up on him with that +75% damage Harmonious Assault can cut through damn near anything.
The result, while not the best team, is a reasonably accessible Jedi team that can at least give a fair run against the Sith heavy meta. But you really need that zeta on Qui Gon's leadership ability to bring it together.
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