"Antario;c-2359265" wrote:
Similar to GAC MM, simply gating conquest difficulty levels based on GP is not enough. To reduce frustration, maybe the checks shall include roster depth. E.g. Hard node conquest only accessible for people, who have at least unlocked two GLs.
I'm sure there will be other complaints about that approach. But at least people won't be surprised to find out their 5m GP roster cant make a dent in hard conquest.
The gp gate is pants. My low level account was stuck on normal for far too long and i missed out on a lot of rewards.
Gl’s aren’t needed for better rewards- i started by using gas with prot recovery disks. Auto’d everything due to a lack of time and got the third crate first time in hard. A lot of battles were on low stamina too.
Granted gas and those disks aren’t gonna be everyone’s game plan but the point is gl’s aren’t required for the first few crates, and the gp gate fails to serve any purpose. If you can complete normal, you can get improved rewards on hard.
It can be frustrating i know to end ip stuck behind an insane carth/nest, se, gas or padme team, but you still should be able to progress so far.
Perhaps to ease frustration cg could allow players to step back a few nodes to choose a different path if cg felt really generous.