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4 years ago
"PigRiderStarWatcher;c-2248364" wrote:
@Xcien My tone might be crude because I typed things down fast due to my tight schedules, so please bare with me.
For idea 1:
I tried to be VERY CAREFUL about my wordings, but it looks like I didn't do it well lol. I wrote someting like "Reflects the copyable debuffs back to the enemies, then dispelled themselves”. It is NOT "immune to debuffs".
Think about the following scenario:
When Ahsoka confronts DR, and Malak is teamed with DR. DR applies Shock on Ahsoka, Ahsoka WILL be inflicted with Shock. Now, Malak will Taunt as a result (assuming he is able to). Then Ahsoka will, as you said, inflict that debuff to the enemy, which in this case is DR, and eventually dispel the debuffs herself.
The only two debuff she could be immune to are DOT and Fracture, according to my writings.
Now let's get to your suggestion. If Ahsoka takes 5% of her Max Health for each debuff dispelled, then.....
She will die.
Even though this can't defeat her. The best example would be Bastila Shan Fallen. She will apply tons of debuff with her Special "Fear". That means Ahsoka will lose 30% of her Max Health (6 debuffs). If Malak one shot her, she will lose Protection and perish soon.
So I could think of 2 solutions like these:
Solution 1:
In addition, whenever an enemy applies a copyable debuff on Ahsoka, she Reflects them back to that enemy and applies the debuff on that enemy for 2 turns if possible, and then dispels the debuff on herself. Ahsoka loses 10% of her Health for each debuff dispelled, then recovers 5% Health for each buff on her. This Health Loss can’t defeat Ahsoka.
I use Health, rather than Max Health. This is crucial. CG likes playing wording games and I have to follow it lol.
To see the difference between Health and Max Health, check Emperor's Palpatine's unique. When I used him against a JKR team, JKR wasn't shocked, and he is a Jedi. According to Palpatine's unique, JKR will lose 20% of his Max Health each time he takes a turn. I observed that a R4 JKR (while not shocked) loses -14572 Health each time he takes a turn. This means that the Health and Protection increase, or decrease, is a constant number, unless someone changed their Max Health or Protection.
So if Ahsoka loses 30% Max Health thanks to Bastila, as a result of your description, she's gonna cry and die with a sudden heart attack.
If we use another non-extreme example, let's say Emperor Palpatine, every time Ahsoka dispels Stun/ Shock, she loses 5% Max Health, and she will lose another 20% Max Health every time she takes a turn. Darth Vader won't affect her much, because she doesn't need to dispel DOTs: she is just immune to them. If it comes to a 5 member squad by which all of them can apply debuffs, or most of them can apply more than 1 debuff at a time, and they are fast enough, then .......
Yeah, she would be so exhausted.... and we don't want that happen.
Solution 2:
In addition, whenever an enemy applies a copyable debuff on Ahsoka, she Reflects them back to that enemy and applies the debuff on that enemy for 2 turns if possible, and then dispels the debuff on herself. Ahsoka loses 1% of her Max Health (or 5% Health) for each debuff dispelled. This Health Loss can't defeat Ahsoka.
1% Max Health is relatively mild....
For idea 2:
I agree mostly. At gear 13, according to the swgoh.gg data base, Han Solo's Physical Offense = 3562, whereas Sabine's = 3521, and Ezra's = 3206. Even with -35% damage penalty, 3% Protection and Health recovery make this slightly OP. Moreover, I wrote "whenever Ahsoka uses any ability, all Phoenix allies are called to assist, which includes "Ahsoka uses an ability out of turn". Wow, then Phoenix crews are truly experiencing "Nirvana and Reborn"....
So I thought for a while, there are two solutions coming into my mind.
1. Let's aim for "Call a random Pheonix ally to assist, and they recover 3% of their Max Health and Protection". This means that the Health and Protection recovery number is constant, unless someone changed their Max Health or Protection.
2. Or "Call all Phoenix allies to assist, dealing 65% less damage. Any Phoenix ally who uses their basic abilities recovers 5% of Health and Protection." (Careful, not Max Health)
Overall, the point is to let Devs know our thoughts as much as possible, so I would be inclined to raise a less debatable idea. Nice thoughts though@Xcien, and I appreciate that!
For idea 1: I say you do solution 2.
For idea 2: I say you do solution 1
Also, I completely agree with Sebek. It is odd that she is immune to Fracture, since only Thrawn inflicts it. I understand if multiple characters inflicted it, then you could make her immune. But since it is only Thrawn, and only one other character is immune, it just seems weird and OP.
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