Forum Discussion
8 years ago
I have to say I'm rather disappointed in the level of duplication we're still seeing as well. I'd really like to see more variety. Requiring 10-15 of one single character, yet only requiring 1 of others (or none!) is disheartening.
Mostly I'm just wondering: why the incredible imbalance for some characters? Out of the 43 characters in this phase's pool, 32.5% (14) needed five or more of each. :( The vast majority of our characters that were needed for Combat Missions were being required in the platoons... I know it's supposed to be random, but why do we need 12 Zebs, 11 Sabines, 10 Biggs, Wedges, and Farmboy Lukes, but only 1 (ONE!) Clone Wars Chewie, Eeth Koth, Jawa, Jedi Consular, Old Ben, Qui-Gon Jinn, Resistance Pilot, and Ugnaught?
We're also having a bit of an issue when the characters that are being requested in huge numbers are also characters that are required for combat missions. Phase 2 Ion Cannon area special combat mission with Hoth Rebel Soilder AND Rebels, but only Hoth Rebel Soilder is being counted as the exempt character, even though most of the rebels required for his squad to be complete are the same rebels we're being required dozens of for both upper and lower platoon squads.
Let's take Phase 2 for an example:
There's 90 characters needed for each area's platoon mission (Ion Cannon mission and Overlook mission). There's appx 72 light side characters to pick from to fill those slots. 10 are "unavailable" due to special combat missions (Rogue One and Hoth Rebel Soilder). That leaves, say 60 light side characters to choose from (rounding off for simplicity sake).
So: 180 platoon slots divided by 60 characters = 3 of any given available character.
Given that, there *should* be an average of 3 instances of a specific character being needed to fill both Phase 2's upper and lower platoon squads, we should not be surprised to see some characters being required 5 times, and some bring required once, but an average of 3. Not 12. Not 11. Not even 10. But three...
Even when we get to later phases that have three areas, the platoon squad numbers remain the same since the third area is exclusively ships. We should honestly never see more than 5 or 6 being needed of any single character I feel, or am I just missing something...?
Mostly I'm just wondering: why the incredible imbalance for some characters? Out of the 43 characters in this phase's pool, 32.5% (14) needed five or more of each. :( The vast majority of our characters that were needed for Combat Missions were being required in the platoons... I know it's supposed to be random, but why do we need 12 Zebs, 11 Sabines, 10 Biggs, Wedges, and Farmboy Lukes, but only 1 (ONE!) Clone Wars Chewie, Eeth Koth, Jawa, Jedi Consular, Old Ben, Qui-Gon Jinn, Resistance Pilot, and Ugnaught?
We're also having a bit of an issue when the characters that are being requested in huge numbers are also characters that are required for combat missions. Phase 2 Ion Cannon area special combat mission with Hoth Rebel Soilder AND Rebels, but only Hoth Rebel Soilder is being counted as the exempt character, even though most of the rebels required for his squad to be complete are the same rebels we're being required dozens of for both upper and lower platoon squads.
Let's take Phase 2 for an example:
There's 90 characters needed for each area's platoon mission (Ion Cannon mission and Overlook mission). There's appx 72 light side characters to pick from to fill those slots. 10 are "unavailable" due to special combat missions (Rogue One and Hoth Rebel Soilder). That leaves, say 60 light side characters to choose from (rounding off for simplicity sake).
So: 180 platoon slots divided by 60 characters = 3 of any given available character.
Given that, there *should* be an average of 3 instances of a specific character being needed to fill both Phase 2's upper and lower platoon squads, we should not be surprised to see some characters being required 5 times, and some bring required once, but an average of 3. Not 12. Not 11. Not even 10. But three...
Even when we get to later phases that have three areas, the platoon squad numbers remain the same since the third area is exclusively ships. We should honestly never see more than 5 or 6 being needed of any single character I feel, or am I just missing something...?
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