"CG_AaronNemoyten;51753" wrote:
Hey everyone,
I'm REALLY sorry that the GW Retreat change went live without any announcement.
The explanation for how that happened is embarrassing - we assembled patch notes from a list of data changes, but the GW Retreat change was a server change. Server releases are always handled separately from data releases from a technical perspective, but sometimes they happen to occur on the same day. We are going to have a meeting to discuss how we can GUARANTEE that important server change with player-facing consequences are not released without accompanying patch notes again.
I wrote something to add to the patch notes, but I'm going to let Jesse edit his own post in a few minutes, so until then here's the explanation:
The functionality of Retreat has been changed so that it behaves the same as force-quitting the app. While we understand that many players relied on Retreating as part of their strategy, ultimately there were two different ways to leave a battle that didn’t behave the same way (Retreating, and force-quitting the app). We decided that in order to keep the experience fair and consistent, we would change the behavior of Retreat to work the same as force-quitting.
-Aaron
The response and explanation are appreciated.
Destroying the ONLY aspect of this game that required actual strategy is baffling and EXTREMELY disappointing.
It's a war of attrition. Retreat and substituting in new characters is a strategy for winning war. You've just removed a big part of the strategy of this mode.
Basically, there were two ways to deal with a fight going south: one was complete cheese (force-quitting) and the other some people disliked but was seen as at least a valid way of using tactics to win. Retreat was also a way to manage resources by swapping in characters. You removed the tactical option and basically legitimized the cheese option.
I'm absolutely floored by this. Amazing.