2 years ago
Player Level Cap
If this has been asked before, I just cannot find it. Has anyone done the math to figure out just how much more powerful certain characters will become if we ever get a Max Level Cap Increase? P...
"scuba;c-2436140" wrote:"StarSon;c-2436121" wrote:
We said the same with Geo. Level cap increase by itself doesn't really do much, except change the tenacity delta.
Not true.
Stats based off of str, agi, tac are affected by level. (Might just be pd)
I believe damage mitigation, crit avoidance and crit chace are also affected.
I will try to get the equations later.
Str, agi and tac go up based on growth modifier x levelstats.base += floor( stats.growthModifiers * level, 8) // Strength
stats.base += floor( stats.growthModifiers * level, 8) // Agility
stats.base += floor( stats.growthModifiers * level, 8) // Tactics
Those will affect base statsstats.base = (stats.base || 0) + stats.base * 18; // Health += STR * 18
stats.base = floor( (stats.base || 0) + stats.base.primaryStat ] * 1.4, 8); // Ph. Damage += MainStat * 1.4
stats.base = floor( (stats.base || 0) + (stats.base * 2.4), 8 ); // Sp. Damage += TAC * 2.4
stats.base = floor( (stats.base || 0) + (stats.base * 0.14) + (stats.base * 0.07), 8); // Armor += STR*0.14 + AGI*0.07
stats.base = floor( (stats.base || 0) + (stats.base * 0.1), 8); // Resistance += TAC * 0.1
stats.base = floor( (stats.base || 0) + (stats.base * 0.4), 8); // Ph. Crit += AGI * 0.4
Damage mitigation is also affected by level (this will be similar to the tenacity delta)
function convertFlatDefToPercent(value, level = 85, scale = 1, isShip = false) {
const val = value / scale;
const level_effect = isShip ? 300 + level*5 : level*7.5;
return (val/(level_effect + val)) * scale;//.toFixed(2);
}
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