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7 years ago
sounds like the other team, who you did not specify but sounded like a Sith team, had two toons (or one toon who moved twice) with equal speed to your Thrawn (or you cleansed DN's health down which pushed the toon in question to 100tm) and you won the first roll for the turn and lost the next two
I forget the thread(s) and the exact arguments made, but it's pretty much been decided that when multiple toons reach 100% tm at the same time, it's best to give the turns randomly, even when it's a move intended to pass a turn like Thrawn's
As you see, it can work against you (Two turns for the enemy) or for you (Thrawn moved first)
I see no issue here. Increasing power of toons has increased tm manipulation
I forget the thread(s) and the exact arguments made, but it's pretty much been decided that when multiple toons reach 100% tm at the same time, it's best to give the turns randomly, even when it's a move intended to pass a turn like Thrawn's
As you see, it can work against you (Two turns for the enemy) or for you (Thrawn moved first)
I see no issue here. Increasing power of toons has increased tm manipulation
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