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We have gotten communication that even in Hard Mode, enemy relic characters won't go above R5, meaning the Krakens will have RD+3 to RD+5 on their characters, and feats often require newer characters that are incentivized to be at high relics through events, raids etc.
ConWarlock is correct, OutrunWhistle . CG did say something about capping enemy relics at 5 for Conquest.
I don't honestly know how much this will change play, since if you're stacking good disks it's already easy to kill enemies too quickly.
I'm not sure that I agree with the OP. They did make the feats significantly easier a couple cycles back. I'm not struggling with CQ and I don't know anyone in my guild who is. My roster might be a tad strong to generalize, but I have a few 11-12M gp folks in my guild with surprisingly random relic investments. They aren't complaining either. Even they are higher than many folks in the game. I don't pretend this is a representative sample of all folks playing CQ-Hard, but while we don't speak for everyone, we can attest that there's a reasonable % of CQ-Hard players who haven't struggled with this at all.
- 6 days ago
Forgot about that tidbit. I, personally, have only managed to comfortably get the 450 crate these last few conquests, if that helps your metrics. 7.5 million GP. Just unlocked Malgus so here’s hoping that helps me
- MasterSeedy6 days agoSeasoned Ace
More data is more better, thanks.
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