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I think his point is the battles end so fast now that getting time in a battle even with boring slow play makes it hard to trigger a feat then wait for a toon to reset to trigger again. Battling 15 times to get 15 disarms because you win after the first round of turns sucked this conquest. If we are going into relic 3 opponents with squads that have long time being 7+ we are going to crush them. CG has a habit of requiring the newest toons or factions on feats. SO far the last conquest's worth of new stuff will be the only stuff available in two weeks when the next conquest starts so our DS clones are R9 for raid... our pirates are R9 for raid... the only new think will be the Stranger and thanks to not having to gear any new marquees in several weeks, the Stranger will be R9 just because we have the mats and he is likely to be OP for TW and GAC on day 1.
Disarm should be done in 1 battle.
All you do is save feats like the disarm one for last or once you have deployable cooling system, then use this with Wat on a node that has a longer timer and disks that focus on survivability and do not add to offence (preferably also taking out damage dealers for Tanks). Worst case is you time out the battle and do it in two battles.
Issue for you is lack of thought about how to approach conquest.
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- CG_Meathead7 months ago
Capital Games Team