"Muajin;68541" wrote:
"Song;68035" wrote:
"Muajin;67739" wrote:
I don't see what the fuss is about. My Poe dies all the time in a few hits. I don't think he's as OP as ppl say he is.
It depend who you team up with? what is your team?
i use lum, jc, dooku,rg and sid. i used to use poe, but he dies quick so i replaced him with rg.
Poe's purpose is not to live forever. His taunt is so powerful that it auto-wins a battle for you if you have a glass cannon team. There are other powerful combos, but not as powerful as being able to wipe out 2-3 characters before the other team can move, so no need to pursue. The only saving grace is most of those glass cannons are only P2P or hard mode grinds, so the most broken combo is not really seen outside of whales. I'm lucky enough to be on a server where there few such players.
I know others have mentioned that it's the glass cannons that are the problem, but it's glitch fixes that I think are needed there, not nerfs. FotP HP glitch and triple-attack glitch need to be fixed. Leia's 100% procs also need fixing... but it's Poe that allows them to wipe the floor. I land a stun on Poe, or get lucky and he decides to standard attack instead of taunt, I win (barring standard RNG screwover). He taunts, I lose. Level 70 won't change that as it won't let my guys go any 'firster' and most chars will still die to a 20% expose + 12-18k combo that I can't avoid. As many of people said, he gets too many things going for his taunt. First turn, two rounds, AOE expose, AOE turn meter reduction. Either the first turn or the turn meter reduction needs to be removed.