"SlyGambit;74526" wrote:
The biggest problem with Poe I that the best counter is a Chromium exclusive or Poe himself (Dooku today just doesn't get the job done).
The real problem is that turn 1 is RNG based. I wouldn't bring Poe against a Qui-Gon if I -always- knew that Qui-Gon would follow him. Conversely I'd always bring Poe if I knew he'd always follow Qui-Gon.
This is a very good point on Poe. Poe isn't really overpowered, I personally think that has been well shown by Poe in teams without the Glass Canons. The real issue with these Teams is the damage to health ratio that is exposed when your opponent's team all go first. Right now, you generally lose 1-2 characters and are at a severe disadvantage.
Nerfing any character doesn't really solve problems anyway (generally speaking), and nobody likes for characters to lose power (just feels bad). Instead of nerfing Poe, we should really be looking at better options to counter these teams or other options to use different characters.
To me, these options include Buffing other characters like Mace/Asajj (why not Asajj removal be not resistible, or Mace can be a little faster and include speed up on removal of buff), maybe have a slight buff to evasion overall (I have had some success with Dooku leader), or maybe adding new skills into the game (Yoda - leader ability is all Jedi have 30% to reflect a blaster attack back at random target/shooter.) There really should be some skill in the game that can send your opponents attack back at them to help counter this 1 shot meta. Of course, then there would be an incredible amount of complaints about stunned characters reflecting shots ;)
I also think it is important to point out that Poe is really only a problem in Arena right now. GW simply requires 1 or 2 canon fodder characters to blow his cooldown, and then you crush the squishys. Once you nerf Poe/FoTP, there will just be a different character/team that will be the 90% meta in Arena. No reason to just nerf characters and cycle metas when there are so many other ways to expand enjoyment in the game. So another option is to have more end-game content, where any individual character can shine.
Some have pointed to HoDA where they buffed certain abilities/characters on a weekly or semi weekly basis for special events. This of course, would be great to allowing players to use a field of characters. The main thing HODA lacked for me was any sort of cooperation events. I also played Star Wars Force Collection, which I think also had some events that SWGoH could look at implementing. Having a week long event where you kill AT-ATs for instance and it takes multiple teams, and allies can come help kill the big bad boss, and you gain points for assisting/killing in the event. Global events and use of Allies/Guilds are going to be key end game content points for this game.
Basically, I think there are so many other ways to make this Poe/Damage meta not seem so terrible rather than just nerfing a character.