Forum Discussion
"CoastalJames;c-1530601" wrote:
Lots of people always seem to hate change. And rail against it.
And in 6 months it's the norm.
And then that norm faces change and people rail against that.
And so on and so forth.
The only thing that will never change is the people who profit thinking nothing ever needs to change."IronCross;c-1530749" wrote:
I would prefer 3v3. I am hoping for faster battles. Also hope for more capital ships to shake things up.
Top tier fleets are beating each other in 1-2min on average. I've been on offense with great rng and ended in 30-40s on MANUAL mode. I don't see how much faster we could get lol.
Slower fights are expected for weaker fleets/squads. I have an alt under 900k gp and i accept that when i go against fleets 100k gp more than mine. The way things are, you can already easily develop a meta fleet for free and climb. If you're gonna try capitalize on the change to climb, truth is many others are gonna do that and crowd out each other while the top few continue to remain there."ScorchingBac0n;c-1530815" wrote:
It might sound terrible to top 50 (me included getting top 5) but you need to realise that ships is not diverse, relies to heavily on target lock and rng dependant. There's also the issue with the chimaera where it wins against every other capital ship 100% of the tone on offense and can easily win on defense, although they probably won't add any new capital ships, nerf chimaera or buff the other capital ships
But as you said, ships are not diverse. How does reducing 5v5 to 3v3 make it any less diverse? We already rarely see mace leads, and mace relies on starting with aoe and have 5 ships to ramp him up. 3v3 with reinforcement as first move just seems ridiculously bad for mace in theory.- More ships is what most have asked to see. We get more viable ships instead and have less to start out with. Plus they will change the stats to make more of the ships we currently have more viable. Sounds scary to me but as always willing to try it.
- Where do I post if I don’t want ships at all?
"ScorchingBac0n;c-1530815" wrote:
It might sound terrible to top 50 (me included getting top 5) but you need to realise that ships is not diverse, relies to heavily on target lock and rng dependant. There's also the issue with the chimaera where it wins against every other capital ship 100% of the tone on offense and can easily win on defense, although they probably won't add any new capital ships, nerf chimaera or buff the other capital ships
And posts like these are the issue... posts like these are why the devs are doing what they are doing... A bunch of people who can't take 2 seconds to understand something crying and whining...
TL has NOTHING to do with anything anymore...there is no RNG nonsense with dodge anymore....you people whine and cry for change but cannot take 2 seconds to figure anything out..
And now the DEV's ruin yet another part of the game formerly the best part of the game
"Relies heavily on TL" Jesus dude.... People are not even using biggs anymore yet it relies on TL....
Ignorance is bliss...
They don't understand it....then they even post in public showing they don't understand it...
And the DEV's cater to it.... WTH is going on with this game...."Inke;c-1530873" wrote:
Where do I post if I don’t want ships at all?
Lol...this is who the DEV's cater too...
unreal- There goes my hope that they'll add a few minutes to the arena/TW ground battle timer. I like watching the fights in 2x speed, but because of how cramped the timer is I have to play on 4x. And I still time out against some teams (Zarris and high geared Phoenix). I get them not wanting people camping the clock, but timing out on defense should not be a strategy.
"NicWester;c-1530582" wrote:
Hey, buddy? Endurance is used on offense in Territory Wars because everyone puts their hardcore Empire fleets on defense because Endurance and Home One suck. Jedi Consular is used in offense because it's a liability on defense since the AI doesn't understand how its abilities work.
Yeah, that's why my Mace fleet finishes top 5 every day against fully maxed thrawn. 4 ties and bigs every day, on a shard full of day one players. Sure. Maybe you just dont understand how to use mace or ackbar, and just went meta like everyone else.- I remember when ships first came out I was really excited - a whole new part of the game to develop and learn!
Then it came out and I discovered that ships were almost totally dependent on the development of your pilot. You could develop the ships like you did the pilots, but it wasn't nearly as big a deal as your pilots gear. And some ships had multiple pilots?
I did not relish the idea of having to fully gear several pilots for a single ship. Do you hear me, Bistan? DO YOU?
No matter the rework, ships will never be what I'd hoped it would be back when it launched. Which is too bad for me, because I let my ships lag, and then they changed the rewards, leaving me trying to catch up ever since.
Despite all this, I'm really pretty excited for the rework. Ships has always needed a PVE table, and with the general rework, 3v3, and reinforcement abilities it sounds like they'll make ships arena interesting again and not just something you'd rather auto through. - braskmeNew SpectatorNeed more details before I'll really start commenting, but I'll admit 3v3 makes me a bit nervous. Basically ensures that the capital ship's ability is deferred for 1 turn, calling in the first reenforcement first. But the reenforcement ability might make up for it. And the individual ships are reworked too, which sounds good for old standbys like home1 and endurance, but could also be a disaster.
Maybe they'll reduce the battle countdown too - the 2:30 lull between battles was the best thing about ships. Too many at the same payout time on my server making it hard to avoid stepping on toes once within the top 20.. But somehow I doubt they will.
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