Forum Discussion
4 years ago
"Ravens1113;c-2279053" wrote:"Artumas;c-2279050" wrote:
I've been watching a lot of videos on JMK+CAT counters, and if you watch a couple of them, it's VERY apparent what the issue is.
Zombie will taunt.
Zombie will die.
80+% of attacks will still be targeted at Zombie, despite Zombie no longer taunting.
JMK will Ult, giving the entire team taunt cirumvention, which SHOULD re-prioritize targeting for the entire team.
80+% of attacks will still be targeted at Zombie.
This is with characters that minus taunting are very obviously prioritized by the AI up, like GAS and JKR.
It's not even a situation like SLKR counters with Fives, they're literally prioritizing a character that can't die because it taunted once, and is very obviously erroneous rather than "exploiting move and targeting priority".
I'm also pretty sure this applies to more than just Zombie and Brute, as I've sort of noticed it with my Rey team as well, if I have GK, as soon as he taunts once, half the rest of my team just gets straight up ignored, despite often being targeted by the first couple of attacks prior to GK taunting, and this wasn't happening anywhere in arena for the past like 6+ months in the same way.
It's like they're unable to properly re-target after someone taunts.
If that’s the case then fine. If it’s a bug in the AI then I get it. But wouldn’t that make it a problem for ALL of the AI then? Not just JMK
I'd like to take this opportunity to play the "spaghetti code" card....
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