9 years ago
Power creep at 100% now
Rough Estimation, if they keep throwing broken characters like chaze we'll soon reach the 100% power creep state where nothing matters anymore beside 10 powerhouse characters. Balance your game now...
"CaptainRex;823849" wrote:"WrathofCaedus;823748" wrote:"CaptainRex;823706" wrote:"Loose_Lee;823512" wrote:
EA has made mistakes, big ones in this game and has done admirably in correcting them. Our feedback is key.
So be logical, be straightforward and throw in some humor to make em laugh.
Mod rollout was disastrous ( i wish i still had all my +96% protection mods now!)
But they did a bang-up job reeling things back in.
The game will not break, and the issues will be addressed, not today or tomorrow but eventually
Eventually may not be soon enough. It took over a year to fix Boba Fett. Almost half the playerbase quit before they fixed mods, but my biggest concern is how out of touch the developers seem. An interview with John Salera last month showed him claiming there was no gear problem!
It took a cpl days for them to nerf mods, I doubt half the base left in that time.
Maybe not half, but a LOT! My guild remained 100% unchanged since their inception, yet when mods were introduced, 7 people quit playing, 5 of whom were big whales. If you look at their revenue, https://thinkgaming.com/app-sales-data/68737/star-warstm-galaxy-of-heroes/from/2016-06-01/until/2016-07-31/ , you can see it plummets after the introduction of mods. Team Instinct had to issue a statement saying they would no longer spend money until mods were reduced.
I give EA credit for changing mods, but they were, and still are, motivated by money. I've enjoyed many of their updates, but I've still noticed a trend where nothing changes unless they lose revenue.