Forum Discussion
7 years ago
@CG_TopHat. First Id like to thank you for working on this problem with some in the community. And I think the solution you came up with is better then the last. As someone who has used nightsisters for a very long time ( assaj lead was my first zeta and it was pre rework) the acolyte has been a integral part of my roster, her double tap helped me solo my first rancor, 2 hits 2 chances of tm removal.
That being said i do understand the need for a change, the double tap as mentioned was and is a great way to deal with foresight so that might need to be addressed, there is one more problem that comes up however, but I have a solution to it.
With the double tap acolyte can on turn 1, hit twice. The first hit putting her into stealth and then hitting again this time with 50% damage boost from being in stealth.
Under the single hit new version her first hit will put her into stealth, but you have to now wait till she gets full tm to actually gain the benefits of 50% offense for being stealthed and the double damage. And you need to hope her stealth isn't dispelled between her turns.
Solution:
Is it possible to just put in " at the start of her turn she has a 90% chance to gain stealth... "
This would allow her to get the bonus right away, and although its not as good as the double tap at least gives her the damage from the start. Its not a perfect solution but it would help, just a thought anyway.
Thank you for your continued hard work
That being said i do understand the need for a change, the double tap as mentioned was and is a great way to deal with foresight so that might need to be addressed, there is one more problem that comes up however, but I have a solution to it.
With the double tap acolyte can on turn 1, hit twice. The first hit putting her into stealth and then hitting again this time with 50% damage boost from being in stealth.
Under the single hit new version her first hit will put her into stealth, but you have to now wait till she gets full tm to actually gain the benefits of 50% offense for being stealthed and the double damage. And you need to hope her stealth isn't dispelled between her turns.
Solution:
Is it possible to just put in " at the start of her turn she has a 90% chance to gain stealth... "
This would allow her to get the bonus right away, and although its not as good as the double tap at least gives her the damage from the start. Its not a perfect solution but it would help, just a thought anyway.
Thank you for your continued hard work
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