9 years ago
Protection + Healing immunity
I was looking forward to this patch in the hopes that it would fix the glaring problem of tanks not being able to tank properly and healing being somewhat trivial. After a few days, I've come to the c...
"int3ns1fy;326071" wrote:
Heal immunity is only annoying in GW. It's not a problem in arena, and since I think healing is even less important in arena than it used to be, it's even more irrelevant. To me Sid is garbage in arena now, and I've definitely been seeing less and less of him there as people are switching to Phasma leads.
Even in GW the problem with Sid is not heal immunity, it's his dodge rate against Jedi which prevents him from being easily nuked. Obviously the solution is to not run Jedi-heavy squads, but this can be problematic for FTP'ers as it's more than likely that our two main healers will be Lumi and JC. The dearth of dark side healers is a pretty glaring issue in this game, especially since Daka is slow to obtain (and is competing with QGJ for token usage). Talia is decent but has a major disadvantage in a long-cooldown heal that actually harms her instead of healing her.
Still, I don't think at all that 3 healers are needed in GW. I've completed GW every day since the update, using either Lumi + JC or Lumi + Talia. I also swap in RG after the first few nodes (which I tend to run DPS-heavy to get them done faster), because even with the DPS loss his stuns are invaluable - and are also another way to deal with heal immunity debuffers. With the AI usually opening with Sid's AoE rather than his basic, it means you can potentially keep him perma-stunned the entire match without him getting a debuff off.
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