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Fatleg1
3 years agoRising Rookie
"Ultra;c-2404300" wrote:"hsv216;c-2404272" wrote:
**** are CG smoking? Why make these things so difficult for players that obviously didn't have the rosters to get the toons in conquest initially? This is just frustrating and unenjoyable.
This convinces me even more that they don't test the game at all.
People worked hard in previous conquest to get these toons, makes sense those who missed out also have to put in effort into acquiring them
Effort, yes, but this really stacked against non-whale players. I've spent some money on the game here and there, but with all due respect this is really stacked against the average player. Thus far, all of the other events in PG have felt tough but fair, but not this one. Getting only 20 shards per event without a massive 2200 crystal refresh isn't rewarding players who couldn't get them on their initial run. It's not a fair argument. The average player still takes great pride in their rosters, accomplishments, and defeating very tough (GAS comes to mind) events. With the short window we're given very little time to theorycraft these encounters, and it furthermore makes players feel punished who weren't in a position to get it.
In other words, I'm okay with a world where the top players/spenders get first crack at the new toys. It's fine, they've done the work and spent (a LOT) money on this game. F2P and those who don't spend considerable amounts of money on the game, and newer players, wouldn't get these new conquest units until easily a year after their release, and to make an event literally harder than any encounter in hard mode conquest is really alienating to most of us.
This isn't a case of us not 'working hard enough', it's the case of making the event literally impossible for a huge swath of players, even those who have multiple GLs and GP rosters of 5+ million. How have those players not "put in effort"?
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