4 years ago
Proving Grounds
You know, if you are going to make the game just as hard to beat as it would be in Conquest, maybe give us power ups like in Conquest cause my R7 squads can’t even beat these rounds and I have them pa...
"Ravens1113;c-2362750" wrote:"Ultra;c-2362664" wrote:"Granolo;c-2362658" wrote:"Ultra;c-2362650" wrote:
I hope this encourages people to not gloss over future conquest toons just because the kit doesn't look good at all and not worth trying hard and expecting to max out the unit in 6 months
I know that was the sentiment with Second Sister's ship, and with people who didn't care about TW and Boba Scion of Jango
People pass Max Crate because in many cases getting it turns into an annoying grind, so we purposedly get a lower crate to avoid getting tired and bored of the game. That was specially true during Boba and TIE's Conquest, as the grind was awful. If they want people invested on their game mode, make it less grindy, more entertaining, make us enjoy playing the game, that's why we play after all.
You can:
1. Grind hard
2. Avoid grinding and completing the rest by buying packs
3. Stay f2p and wait months or years to get the unit
Can't have no grinding, and wanting units at 7 stars without putting in the effort
Ultra the issue is that you’re missing the point of how CG just does the same carbon copy stuff over and over and over. There’s no originality to the feats in the last 13 seasons of Conquest. There’s been virtually no QoL to make the experience more fun to avoid burnout.
If people can’t/don’t want to spend on packs, or don’t have the time or patience for the same grind for the 14th time in a row, they shouldn’t be punished by being the locked out on a new character.
This proving ground event is not good. It’s too long of a grind for people already waiting a year as F2P and it does zero for anyone already with these toons. It’s juat bad