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Jonno2408's avatar
Jonno2408
Seasoned Newcomer
10 months ago

Punishing One: Bugs

JumpMaster 5000: 
At the start of battle or when reinforced, Punishing One gains 3 Speed per Bounty Hunter ally and 6 Speed per Light Side enemy (including Capital ships). Whenever Punishing One is called to assist by a Bounty Hunter ally, if the enemy had Buff Immunity or Marked, Stun them for 1 turn, which can't be resisted. Whenever an enemy attacks out of turn, reduce the cooldown of Wanted: Dead by 1 (tripled if the enemy is Light Side). Whenever an enemy attacks Punishing One out of turn, it recovers 10% Health and Protection. At the start of battle, if Punishing One is deployed and all allies are Bounty Hunters (excluding the Capital Ship):

- Enemy Imperial TIE Fighter ships lose 200% Critical Chance and Evasion for the rest of the encounter
- The ally Empire Capital Ship gains 5 Speed
- Ally Bounty Hunter Attackers gain 100% bonus Protection for 1 turn
- Punishing One dispels all debuffs on itself and ignores Taunt effects on its first turn

At the start of the enemy Capital Ship's turn, all enemies lose 100% Critical Damage until the end of the turn. Whenever an enemy gains Stealth, dispel it, inflict Breach on themselves for 1 turn, which can't be resisted, and Punishing One Stealths for 1 turn.

While Punishing One is active, Breached enemies have -25% Health and Protection recovery. Enemies with Deathmark can't recover Health and Protection, and whenever an enemy with Deathmark is defeated, ally Bounty Hunters gain 100% Defense for 1 turn and recover 100% Protection.

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JumpMaster 5000: 
Capital ship gains the +5 Speed regardless of conditions. Punishing One can be a Reinforcement, and there can be Non-Bounty Hunter allies also in Reinforcements. 
100% Bonus Protection is exclusive to being deployed at the start of battle. 
The -200% Crit chance and Evasion seems to be wildly bugged. Especially when using TIE fighters as allies. 

4 Replies

  • I can confirm that my opponent Executor who has Tie Fighter Pilot in reinforcements is getting the benefits from JumpMaster 5000. Bounty Hunter Attackers also getting bonus protection and Punishing One still getting its turn one benefits with non-Bounty Hunter allies in reinforcements. 

  • Reinforcements doesnt count as allies until u call them... Only time reinforcements matter for conditions is vaders x1 with the tie interceptor in reinforcements for both vaders unique and profunditys counter to it which pretty much just negates it... Which brings up another thing since i brought that up... Sabine ship why dont we have a counter to that yet... I know the ship is weak but combo that with profundity gets the the dispel or home one ult early  when u call in the falcon... But ya that's working as it should anyways... 

  • Seems like these are all issues they could've discovered by playing 10 battles against each type of fleet.  But, that would've taken all of 2 hours and playtesting doesn't build revenue. 

  • Thank you for your report. We are aware of the issue and are investigating.

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