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NikWolver's avatar
6 years ago

Punishing One (just for its popularity)

A bit rushed but here's the kit idea

Punishing One (Bounty Hunter/Scoundrel/Support) - Crew: Dengar

Incessant (basic): Deal damage to target enemy. If they were target locked inflict Breach for 2 turns. If they were Breached gain 10% potency for the rest of the battle (max 100%). This attack cant be evaded

Cold Pursuit (special): Dispel taunt stealth & outmaneuvre from all enemies. Increase the duration of target lock by 1 to all enemies that have it & inflict target lock for 2 turns to a random enemy that doesnt have it. Then select an enemy and inflict Marked on them for 2 turns which cant be resisted. This ability cant be evaded - cd 3

Merciless (crew): The Punishing One deals 25% more damage to Marked enemies & has +20% crit. avoidance for every enemy ship (besides Capital) . Breached enemies take damage at the start of their turns equal to 10% of their max health

Jump Master (reinforcement): The Punishing one gains +10% max health for every Bounty Hunter ally & 10% offense for every Empire ally (not including Capital ships)

4 Replies

  • I don't understand the encouragement and the mindset of people who try and usually fail to design this stuff... do you ever try considering the power limitations that come with a balanced kit and something that fits in line with the current stuff? Like I understand CG themselves haven't fit the balanced mantra as of late with toons but you don't have to feed the ideas of of overpowered more
  • "Dk_rek;c-1895371" wrote:
    Nice kit dump marked lets not start that crap with ship kits


    It's just a word for forced taunt. I think it's bound to appear in ships too

  • "Fixer;c-1895816" wrote:
    I don't understand the encouragement and the mindset of people who try and usually fail to design this stuff... do you ever try considering the power limitations that come with a balanced kit and something that fits in line with the current stuff? Like I understand CG themselves haven't fit the balanced mantra as of late with toons but you don't have to feed the ideas of of overpowered more


    You're saying people shouldnt create imaginary kits for characters in a mobile game because you think that the devs are going to use that to make your personal gaming experience worse?

    Free hint: All of this is supposed to be for fun. If you disagree with the direction this game is going because it lessens said fun then blame the ones actually calling the shots & those people that support these decisions by constantly putting large sums of money in the game

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