Forum Discussion
6 years ago
"leef;c-2024189" wrote:
I wish people would just stop arguing about unintentional and intentional sandbagging, the end result is the same regardless. The sollution (fixing matchmaking) is also the same for intentional ánd unintentional sandbagging.
As for the dev inquiring about sandbagging, they're the ones with all the data. Just check all the matches between guilds that have a 3 or more player difference in participation and check if the guild with less players signed up wins more often. Should be easy enough, they could even check different GP regions and/or participant differences, check the w/l ratio of guilds with full participation etc. etc. to see if there's anything there.
Speaking for my guild only, our w/l ratio with full participation is lower than our w/l ratio without full participation. This could be a coincidence ofcourse.
Even if guilds with a lower number of participants win more often it doesn't necessarily mean there's a problem with matchmaking. It could also be caused by something simple like guilds that sign up with less players have less players that actually don't participate eventhough they did sign up which would hurt the chances of their guild winning.
I'm no data analyst, but i'm sure someone who gets paid to do that job can figure it out.
The only reason I make the distinction is that the solution (better matchmaking) needs to be fair and not "punitive" against the smaller guild or guild with less participants than normal. In other words, it shouldn't "presume" sandbagging.
But I do agree - better matchmaking is the goal and the solution to addresses either "variant" of sandbagging.
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