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6 years ago
"Nikoms565;c-2024572" wrote:"Waqui;c-2024552" wrote:"Nikoms565;c-2024310" wrote:"Waqui;c-2024284" wrote:"Nikoms565;c-2024273" wrote:"leef;c-2024189" wrote:
I wish people would just stop arguing about unintentional and intentional sandbagging, the end result is the same regardless. The sollution (fixing matchmaking) is also the same for intentional ánd unintentional sandbagging.
The only reason I make the distinction is that the solution (better matchmaking) needs to be fair and not "punitive" against the smaller guild or guild with less participants than normal. In other words, it shouldn't "presume" sandbagging.
The solution will not be punitive to anyone, if all matches are even (50/50 chance to win when considering the active rosters) disregarding how many players enter on either side.
100% agree that that should be the goal. Of course, the devil is in the details. As with all matchmaking, finding an algorithm that actually makes even matchups is the issue
The hardest thing would be to find an algorithm that makes even matches while maintaining the incentive to develop your roster. I guess it's two mutually exclusive goals.
Absolutely. That's why TW and GAC don't do that - they're focused on even matchups.
That's where you are wrong. TW and GAC are not focused on even matchups with regard to actual roster strength. GP is not a measure of actual roster strength.
Roster development incentive is what arena (both), TB, raids, and every other gqme mode is for. Glad we agree. ;)
We previously agreed, that there is some incentive in TW and GAC, though there might be more in other game modes.
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