Forum Discussion
6 years ago
"BobcatSkywalker;c-2039743" wrote:"Waqui;c-2039561" wrote:"BobcatSkywalker;c-2039548" wrote:"Waqui;c-2039544" wrote:"DarjeloSalas;c-2039536" wrote:"thecarterologist958;c-2038782" wrote:"StarSon;c-2038674" wrote:
Shorthanded it is.
Shorthanding a TW will almost always give you an advantage, as has been shown many times in this thread.
Bar all the clearly irrelevant examples I've given each territory war this conversation has been active for. There is no way to guarantee an advantage is given, just as my examples are not proof that having the bigger guild is an advantage, there are other factors."StarSon;c-2038674" wrote:"EventineElessedil;c-2030328" wrote:
"Shorthanded"
Fits the situation better. No intent.
Then we can focus on the real issue: whether the matching provides an advantage to the shorthanded team.
Shorthanded it is.
Shorthanding a TW will almost always give you an advantage, as has been shown many times in this thread.
@thecarterologist958 @StarSon here’s one for you:
TW is optional in our guild. People don’t sign up if they can’t commit to regularly checking the board to attack.
The Christmas TW we had our lowest ever sign up total of 44/50. Yay! Advantage us, right?
No. We faced a guild who were in the top 150 total GP (247M) against our 226M. 20 slots per zone so only 39/40 of them signed up. We were well beaten. Not annihilated, but a good 200 points behind them. They cleared our board in 3 hours, we cleared their’s in 23 hours.
Going in short handed doesn’t always give an advantage, because there’s nothing you can do to prevent being matched with a better guild who are going in even more short handed!
So, you're saying that going in more shorthanded (shorter handed?) than your opponent is an advantage, right? So, you're supporting StarSon's "almost always" statement, right? (assuming that at your GP level most guilds are going in with 50 or almost 50 members).
Just trying to get things straight. It seems like you're trying to argue against StarSon while your comment actually supports his statemen.
Assuming that most guilds go in with 50 members is where the logic falls apart... for example probally less than 5% go in with all 50 active, think about it. It's rare to have a tw with 25 zones. it's usually like 17 to 23 zones so 34 to 46 people is realistic as what "most guilds do".
For some reason my TWs seem to play differently than yours. I haven't seen less than 23 slots per zone for ages.
Or like you even have any control if you are more shorter handed than your opponent...
I don't believe anyone here claimed to be able to control match making.
My point is all your doing is getting less rewards making 5 sit out, 15 sit out, even if u go shortest possible handded and make 25 sit out your just getting less rewards as a guild big picture. And good luck finding those people to sit out in hopes of better rewards...
The reason for sitting out is completely irrelevant here.
If you dont recall seeing less than 23 slots for ages then all your matchups are with guilds having 46 to 50 members sign up and that would mean that matchmaking is functioning as even as possibly possible...
If you feel matchmaking is unfair and you have 50 they have 47 then your issue is matchmaking in general, not sandbagging.
Where did you read, that I have problems with sandbagging and think that matchmaking is unfair? That's.... "interesting".
I simply don't see the "usually 17 to 23 defensive slots per zone", which you claim to see. I'm not complaining.
I hope this is more clear to you now.
Additionally:
Yes, I believe that having significantly less participants than your opponent (same active GP) is an advantage. No, it doesn't eliminate other factors.
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