5 years ago
QnA discrepancies
Apparently sandbox mode would be too expensive and they aren't sure how much it would be used so aren't willing to do it. No surveys done on that so how can you make a 'data driven' decision there. ...
"Gifafi;c-2097063" wrote:"Scuttlebutt;c-2097046" wrote:"Gifafi;c-2097040" wrote:"Scuttlebutt;c-2097031" wrote:"Gifafi;c-2097020" wrote:"Scuttlebutt;c-2097003" wrote:
I’m surprised they went into such detail about how expensive it would be. I really don’t get the “it can’t be monetized” or “it won’t make money” arguments. Marketing, ads, and artwork in game can’t directly be tied to making money, but they spend a lot of time on those.
Marketing, ads, and artwork in game aren't directly tied to making money?
I feel like you’re trying to make a point...what is it?
Marketing, ads, and artwork in game are directly tied to making money
How so? If they increase the art department’s budget by 20%, how much additional revenue would that bring in?
well clearly art is the least important, if we go by how it looks (sometimes, to be fair) and how successful the game is. I mean, obviously. But art is important to get people into the game and many people like it. Just look at all the art questions!
If you are asking how marketing and ads tie into revenue, well...