3 years ago
QOL Updates Wanted vs Given
The "Quality of Life" game updates that players actually wanted:
1) Fleet Loadouts
2) Better mod inventory filtering and searching
2) TW Sectors not to re-load to the top of the list of up to 50 squads/fleets after clicking in/out of a Character/Ship/DataCron to check something meaning you then have to scroll down and find that squad/fleet again to check the next item...on repeat for 24-hours
3) <- -> scroll arrows to go through the units in an opponent Squad/Fleet after clicking into the first one just like you have on your own Squad/Fleet instead of having to come out of each unit and go click into the next one for each one
4) <- -> scroll arrows to go through the units in an opponent's Inventory/Collection when checking out their units pre-GAC battle to check stats (...just like we have for our own units)
5)DataCron <- -> scroll arrows to go back forth through our own collection instead of having to go in/out of each one (especially when you inevitably click into the wrong one)
6)DataCron L3/6/9 "dots" changed from White to either Red or Blue depending on whether the DC in question is LS or DS oriented to make them much easier to identify in your inventory
7)DataCron 'View' button when in a DC to change from L1-9 view to "Total Stats" view (like how you see them in Arena/TW/GAC etc.) to more easily see total values without having to scroll up/down and add various things up
8) Additional Squad Loadouts to match the increasing number of units in the game since they were introduced
9) Additional Mod Loadouts to match the increasing number of units and thus required mod loadouts in the game
10) Increased "Maximum Number of Mods" threshold given the much greater need to move mods around regularly amongst a larger overall unit inventory and for various different reasons such as changing DataCrons, TW setups, GAC setups, Raid setups
The "Quality of Life" game updates that we actually got:
1) Removal of useful Fleet Battle data
2) Better mod inventory filtering and searching (yup one we actually wanted, woohoo!)
3) A new RNG driven Mod currency process with more farming, increased energy use, and ability to get an overall worse mod
4) More game crashes
5) Umm, that's about it!
1) Fleet Loadouts
2) Better mod inventory filtering and searching
2) TW Sectors not to re-load to the top of the list of up to 50 squads/fleets after clicking in/out of a Character/Ship/DataCron to check something meaning you then have to scroll down and find that squad/fleet again to check the next item...on repeat for 24-hours
3) <- -> scroll arrows to go through the units in an opponent Squad/Fleet after clicking into the first one just like you have on your own Squad/Fleet instead of having to come out of each unit and go click into the next one for each one
4) <- -> scroll arrows to go through the units in an opponent's Inventory/Collection when checking out their units pre-GAC battle to check stats (...just like we have for our own units)
5)DataCron <- -> scroll arrows to go back forth through our own collection instead of having to go in/out of each one (especially when you inevitably click into the wrong one)
6)DataCron L3/6/9 "dots" changed from White to either Red or Blue depending on whether the DC in question is LS or DS oriented to make them much easier to identify in your inventory
7)DataCron 'View' button when in a DC to change from L1-9 view to "Total Stats" view (like how you see them in Arena/TW/GAC etc.) to more easily see total values without having to scroll up/down and add various things up
8) Additional Squad Loadouts to match the increasing number of units in the game since they were introduced
9) Additional Mod Loadouts to match the increasing number of units and thus required mod loadouts in the game
10) Increased "Maximum Number of Mods" threshold given the much greater need to move mods around regularly amongst a larger overall unit inventory and for various different reasons such as changing DataCrons, TW setups, GAC setups, Raid setups
The "Quality of Life" game updates that we actually got:
1) Removal of useful Fleet Battle data
2) Better mod inventory filtering and searching (yup one we actually wanted, woohoo!)
3) A new RNG driven Mod currency process with more farming, increased energy use, and ability to get an overall worse mod
4) More game crashes
5) Umm, that's about it!