Forum Discussion
8 years ago
A is simple (easy to understand and implement) and works well. If your guild has a mix of few people with 7* Han, while the rest are still farming him, you could put a damage cap of 1 or 2 million for those, who already finished him, to let the rest of the guild take top—10 rewards with more shards. If that's not the case, I don't see a reason for using damage cap.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
78,061 PostsLatest Activity: 22 minutes agoRelated Posts
Recent Discussions
- 2 hours ago
- 2 hours ago