Forum Discussion
5 years ago
"jpeng;c-2194344" wrote:
do an appropriate cost then but 60,000 tickets for a 5 person guild to do heroic rancor is excessive. or even give them all rank 11 rewards like the sim does.
60000 tickets designed for a 50 person guild. If you choose to not try to keep your guild full, then you and your guild will suffer.
The issue has less to do with the ticket cost for the raid, and more to do with your choice to only have 5 people in your guild.
"jpeng;c-2194345" wrote:
guilds that are okay with you skipping territory battles? really? that just seems morally unfair to the other players in that guild. plus the whole point of the post was about not wanting to be in a guild of 50 but just be a guild with a family of 5.
That's an interesting situation you wish you be in. Unfortunately that is not the design or purpose of a guild in a game, this is meant to be a social aspect to help add stability and more diverse content.
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As stated above, to adjust the everything so a guild can do all the guild things (or even some of them) without being full would be only to serve a very small segment of the playerbase. This would also lead to more balance testing on all of these elements to not give an advantage to "less work" of having a not full guild.
If they didnt balance this than not full guilds could have a huge advantage, but remove stability from the game, when 2-3 people leave a guild even at 1 time, nothing really happens, just more recruiting. 2-3 players leaving a 5-10 person guild, could cause a larger group to leave, or just dissolve the guild all together.
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