Forum Discussion
crzydroid
4 years agoRetired Hero
"Bulldog1205;c-2194623" wrote:"Waqui;c-2194422" wrote:"jpeng;d-238200" wrote:
it would be nice to have a sliding scale for cost of raids, i’m currently in a 5 man guild and don’t want to be in anything more what is frustrating is that we can complete pit, tank and sith raid but it takes forever to save tickets. it would be nice to have a sliding scale for ticket cost so we could set it to 5 or even 10 participants only and launch just as often as the larger guilds. so 5 players could launch a pit raid 6000 tickets instead of of 60,000 tickets and only be able to have a couple of raids a months. it would also help with getting those character shards that are only available in the guild store not to mention the gear crunch. note:- not asking for better rewards for those 5 players just to be able to raid as frequently as larger guilds. thanks for reading.
Also such a feature could be abused. Imagine having ticket alts in your guild to help generate tickets and then kicking the alts just before launching the raid for 6k tickets.
I dont support catering to 5 man guilds, but I do really wish they would adjust the ticket system so that a full 50/50 every day is not required to get max tickets. Maybe allow each person to earn 625 tickets instead of 600, with a guild cap at 30k still? Or give out a percentage of 30k equal to the percentage of the max tickets your guild earned for the day? You'd probably need a minimum number of players to qualify for the last 1 so you don't have 1 man ticket farming guilds.
I'd thought about some similar system for alleviating the burden of all needing cap. Like if a high enough percentage hit 600, you get a certain amount of bonus tickets. Also I think it would be nice if they could incrementally increase the cap the smaller the guild gets to account for being at like 47 out of 50 and still getting max raid tickets.
Obviously a 5-person guild would still take much longer to open raids, unless all 5 were spending so many crystals everyday that they could hit 6,000 energy/day each. Which if they're spending that much it wouldn't be a concern to CG I think. So with a sliding scale it's still harder for really small guilds to raid, but if you are missing just a few members or two have extenuating circumstances, the guild can still hit max.
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