7 years ago
Raid difficulty description inaccurate
Can you please get some play testing done when writing the "intended for" descriptions? Get your play testers to use actual guild rosters duplicated from the live server so they can understand real guild limitations.
I had to start the sith raid without waiting for online feedback due to real life responsibilities and had to trust the information provided.
Tier VI
Intended for:
level 85
Gear level XI
Mk IV - Mk V Mods
Some Zeta Abilities
Guild size >45
Rewards G12.
That's my guild summarised. We have SOME G12 but are predominantly G11, we have SOME Zeta abilities. We're 85. We float in the 45 to 50 guild member range.
I just had to abandon because we only have 3 Jedi Training Rey teams in the guild and barely scratched Nihilus over 2 days. The morale drop in guild was disastrous. People didn't even bother attacking on day 2 and our chat participation has been the lowest I've seen in months.
The 140 to 150 million boss HP per phase or whatever it is is not aimed at G11 guilds. The free test tickets you provided were wasted on an impossible task and contributed to negative guild morale.
Update the intended for description or actually balance it for G11 please. Also, target guild GP per raid tier would really help guild leaders target the correct tier.
The effort and resource input to reward output is also unbalanced by this too. If you want G12 drops you already need multiple G12 equipped teams in order to complete a raid targeted at G11?
I now need to decide if we drop to T4 (Rancor level rewards) or T5 (Tank level rewards). We're clearing both at heroic but based on T6 and how poorly described and balanced the effort to reward ratio is, I don't know if T5 is too hard.
I understand new content needs to be super hard so the whale guilds have a challenge. I understand the top tier content is not aimed at my guild. I think providing multiple difficulty and reward tiers is an appropriate approach and think adding lower tiers to the AAT would be nice for lower level new guilds.
Please try to make the descriptions better, add an expected GP and try to balance the effort and resource input to the reward output.
I had to start the sith raid without waiting for online feedback due to real life responsibilities and had to trust the information provided.
Tier VI
Intended for:
level 85
Gear level XI
Mk IV - Mk V Mods
Some Zeta Abilities
Guild size >45
Rewards G12.
That's my guild summarised. We have SOME G12 but are predominantly G11, we have SOME Zeta abilities. We're 85. We float in the 45 to 50 guild member range.
I just had to abandon because we only have 3 Jedi Training Rey teams in the guild and barely scratched Nihilus over 2 days. The morale drop in guild was disastrous. People didn't even bother attacking on day 2 and our chat participation has been the lowest I've seen in months.
The 140 to 150 million boss HP per phase or whatever it is is not aimed at G11 guilds. The free test tickets you provided were wasted on an impossible task and contributed to negative guild morale.
Update the intended for description or actually balance it for G11 please. Also, target guild GP per raid tier would really help guild leaders target the correct tier.
The effort and resource input to reward output is also unbalanced by this too. If you want G12 drops you already need multiple G12 equipped teams in order to complete a raid targeted at G11?
I now need to decide if we drop to T4 (Rancor level rewards) or T5 (Tank level rewards). We're clearing both at heroic but based on T6 and how poorly described and balanced the effort to reward ratio is, I don't know if T5 is too hard.
I understand new content needs to be super hard so the whale guilds have a challenge. I understand the top tier content is not aimed at my guild. I think providing multiple difficulty and reward tiers is an appropriate approach and think adding lower tiers to the AAT would be nice for lower level new guilds.
Please try to make the descriptions better, add an expected GP and try to balance the effort and resource input to the reward output.