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OmegaIV_HSP
2 years agoRising Adventurer
"NoGodBeforeMyself;c-2420469" wrote:
Rule #1 in gaming:
NEVER push player progression backwards. Never.
If I earned something yesterday, I **** well better still be able to earn it today. Period. Hard stop. You don't strip players of prior achievements and make them add more work to re-earn something that they've already earned.
If CG wanted to address power creep, and revamp the raid system - that's all well and good, and necessary from time to time. But:
1. The rewards for the new challenge should be commensurate with the difficulty (they're not)
2. Don't remove the old content that players have worked hard to master and strip them of rewards they were previously earning.
I don't need a comparison of anything. I know my account. I know what a guild can be capable of running 4x raids concurrently in the old system versus a single raid, consecutively, in the new. And we all got hosed. End of story here.
This is 100% true.
Let me add this - gear/relic upgrades are designed to lower the margin of error. In any game, Zelda, God of War, World of Warcraft, it doesn't matter... when you level up and upgrade your gear, you can defeat stuff easier.
Like I said, this raid is horribly tuned. If I take an r7 Jawa team into a level 0-3 raid difficulty Krayt raid, I should auto to the cap. I shouldn't struggle with a team of r7 & r8 jawas. An r5 Mando team should be able to cap out the r1 level on auto.
When I farm a team to meet high requirements, the lower level requirements should be trivial.
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