Forum Discussion

J-Man-jr1995's avatar
2 years ago

Raid timer too long for classic raids

Since there are no personal rewards on the classic raids, you shouldn't have to wait two full days for rewards.

From my understanding, the reason the Krayt dragon raid lasts 2 full days is because of personal rewards.

For those guilds running the classic raids, making the raid last a full two days Is just unnecessary.
  • "DeusArt;c-2420536" wrote:
    All raids launch cost - 90k tokens. It 3 or 4 days. You couldn't run raids faster then every 3 days and that's time after raid done is just time to hit raid and receive reward for those who didn't play it in first 5 mins.
    And this is not problem at all. If Only One Raid rule wouldn't be rollbacked this mean nothing.
    Rewards is much bigger issue.


    True it’s minor. But I for one would rather wait 24 hours after the raid with rewards in hand than sit for 24 hours waiting to start a raid we already started.
    And especially with the new rewards system it’s not like we need a sign up phase.
  • Except now they are all legacy raid except for Kryat so in essence they are Sims where everyone in guild gets same rewards whether they join or not. Posting a score does nothing for the rewards earned like before. So why have to wait the 2 full days to get them. It just makes sense to have the 1hour timer like before when the raids are completed.
  • DeusArts's avatar
    DeusArts
    Rising Novice
    All raids launch cost - 90k tokens. It 3 or 4 days. You couldn't run raids faster then every 3 days and that's time after raid done is just time to hit raid and receive reward for those who didn't play it in first 5 mins.
    And this is not problem at all. If Only One Raid rule wouldn't be rollbacked this mean nothing.
    Rewards is much bigger issue.
  • DeusArts's avatar
    DeusArts
    Rising Novice
    "nfidel2k;c-2420543" wrote:

    True it’s minor. But I for one would rather wait 24 hours after the raid with rewards in hand than sit for 24 hours waiting to start a raid we already started.
    And especially with the new rewards system it’s not like we need a sign up phase.

    This waiting period was the goal. Everyone have 2 day to hit raid and recieve reward. If raid will be closed after it is completed then reward will be lost for most players in a guild who didn't played in this short period of time.
  • "DeusArt;c-2420545" wrote:
    "nfidel2k;c-2420543" wrote:

    True it’s minor. But I for one would rather wait 24 hours after the raid with rewards in hand than sit for 24 hours waiting to start a raid we already started.
    And especially with the new rewards system it’s not like we need a sign up phase.

    This waiting period was the goal. Everyone have 2 day to hit raid and recieve reward. If raid will be closed after it is completed then reward will be lost for most players in a guild who didn't played in this short period of time.


    except that the period for everyone to earn rewards is the 48 hour window to attack, not the 24 hour window where no one can do anything.
  • "Notthatguyfrombefore;c-2420410" wrote:
    "Lumiya;c-2420406" wrote:
    "Notthatguyfrombefore;c-2420396" wrote:
    I imagine the timer is there to give everyone in a guild a chance to make one attack so they get the rewards. There should be a mechanism such that once everyone had made an attack it auto finishes early.


    Honestly, this is purely up to the guilds themselves if they haven't implemented it themselves. We always had the rule to wait 45 minutes after the Raid started before submitting your score/solo run as to give everyone the chance to get points in.


    Maybe I misunderstood how the legacy raids now function. I thought everyone gets the same rewards from the guild track, and there’s no individual track?

    From that I thought the OP was saying they’ve maxed the guild track and no one can get those rewards until the raid finishes, 48 hours after it launched and it’s now a waste of time for them, and their guild. Or did I miss something?


    No, you are not wrong, that is how it works now. What I meant was before, every guild could have made a rule about not finishing a Raid too early.

    I think at least a small reason why the Raids are now running for the total amount of time is because there were always some comments about people before whom could not get points in Raids because they were closed too fast by their guild members.
  • "Lumiya;c-2420564" wrote:
    "Notthatguyfrombefore;c-2420410" wrote:
    "Lumiya;c-2420406" wrote:
    "Notthatguyfrombefore;c-2420396" wrote:
    I imagine the timer is there to give everyone in a guild a chance to make one attack so they get the rewards. There should be a mechanism such that once everyone had made an attack it auto finishes early.


    Honestly, this is purely up to the guilds themselves if they haven't implemented it themselves. We always had the rule to wait 45 minutes after the Raid started before submitting your score/solo run as to give everyone the chance to get points in.


    Maybe I misunderstood how the legacy raids now function. I thought everyone gets the same rewards from the guild track, and there’s no individual track?

    From that I thought the OP was saying they’ve maxed the guild track and no one can get those rewards until the raid finishes, 48 hours after it launched and it’s now a waste of time for them, and their guild. Or did I miss something?


    No, you are not wrong, that is how it works now. What I meant was before, every guild could have made a rule about not finishing a Raid too early.

    I think at least a small reason why the Raids are now running for the total amount of time is because there were always some comments about people before whom could not get points in Raids because they were closed too fast by their guild members.


    The thing is, you don't have to hit to get rewards. I get what you are saying, but we dont need two days to hit it, since you don't have to hit it to get rewards anymore.
  • "Notthatguyfrombefore;c-2420396" wrote:
    I imagine the timer is there to give everyone in a guild a chance to make one attack so they get the rewards. There should be a mechanism such that once everyone had made an attack it auto finishes early.


    You don't have to attack to get rewards anymore. Only in the Krayt Dragon Raid, do you lose rewards for not attacking now.

    So forcing everybody to wait two full days before receiving rewards, or being allowed to launch another raid is pointless and boring.