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"Zeldo;425963" wrote:
Have a cleanser is a must. Aa, rex, ee. Burn down the guards fast, starting with the brute. After the brute dies hit the captain a few times until he gives offense up to the guard then kill the guard. Unless you are very fast and can kill the guard before the captains next turn, reason is that ability also heals him for 30% so might as well get some damage on Captain. Then burn the captain when both guards are dead. Tm reduction is extremely beneficial here to prolong before the guards are summoned again. Qgj with omega on basic is great. Also a character that can keep slow on Captain. Fives is good. Just cleanse death mark whenever it comes up. Aa, leia, rey, fives, qgj you'll do great damage this phase, always use qgj basic not the assist unless Captain has no tm already.
Yep, this. Good summary of a strong tactic."Myshkin333;426151" wrote:
I use Teebo, Chirpa, EE, Fives, QGJ (omega basic). It if weren't for the enrage timer this team could kill the pigs all on their own.
On tier 6 and below. This team would do really bad on heroic raid."Spartamaj;426164" wrote:
"Myshkin333;426151" wrote:
I use Teebo, Chirpa, EE, Fives, QGJ (omega basic). It if weren't for the enrage timer this team could kill the pigs all on their own.
On tier 6 and below. This team would do really bad on heroic raid.
A little weak on six too. But awesome on 5 and under.
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