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I totally agree with OP.
The purpose of this change is to recognize the players effort they put in relics.
However, it is missing the point.
The game always has been a resource management one. Players will manage their resources according to their liking and needs that varies from one player to another.
In my case I upgraded certain characters to a specific relic level since it was sufficient to my liking. My R5 Bad batch can take down R9 GG, so why upgrading it to R9?
I then used the resource I would have used on my Bad Batch to other characters that really requires it.
I have spent the same resources, but differently.
This change forces players to spend their resources blindly and removes the fun of the strategy.
I like the alternatives OP is bringing and I am hoping CG will change their mind.
Thank you,
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